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LupiNexMedia
2026-06-04 03:42:31 +02:00
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyOutOfBoundsX : MonoBehaviour
{
private float leftLimit = -35.0f;
private float bottomLimit = -5.0f;
// Update is called once per frame
void Update()
{
// Destroy dogs if x position less than left limit
if (transform.position.x < leftLimit)
{
Destroy(gameObject);
}
// Destroy balls if y position is less than bottomLimit
else if (transform.position.y < bottomLimit)
{
Destroy(gameObject);
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DetectCollisionsX : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
Destroy(gameObject);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveForwardX : MonoBehaviour
{
public float speed;
// Update is called once per frame
void Update()
{
transform.Translate(Vector3.forward * speed * Time.deltaTime);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerControllerX : MonoBehaviour
{
public GameObject dogPrefab;
private bool canSpawn = true;
private float spawnInterval;
void Start()
{
spawnInterval = Random.Range(1.0f, 3.0f); // Initial random interval
}
// Update is called once per frame
void Update()
{
// On spacebar press, send dog
if (Input.GetKeyDown(KeyCode.Space) && canSpawn)
{
canSpawn = false;
SpawnDog();
Invoke("ResetSpawn", spawnInterval);
}
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// Spawn dog
void SpawnDog()
{
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnManagerX : MonoBehaviour
{
public GameObject[] ballPrefabs;
private float spawnLimitXLeft = -35.0f;
private float spawnLimitXRight = 5.0f;
private float spawnPosY = 30.0f;
private float startDelay = 1.0f;
private float spawnInterval;
// Start is called before the first frame update
void Start()
{
spawnInterval = Random.Range(3f, 5f); // Initial random interval
InvokeRepeating("SpawnRandomBall", startDelay, spawnInterval);
}
// Spawn random ball at random x position at top of play area
void SpawnRandomBall ()
{
Vector3 spawnpos = new Vector3(Random.Range(spawnLimitXLeft, spawnLimitXRight), spawnPosY, 0);
int animalIndex = Random.Range(0, ballPrefabs.Length);
Instantiate(ballPrefabs[animalIndex], spawnpos, ballPrefabs[animalIndex].transform.rotation);
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