%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b0885f594ab85594caa28e1a96cbe0d8, type: 3} m_Name: Tutorial Welcome Page m_EditorClassIdentifier: Modified: m_PersistentCalls: m_Calls: [] m_Image: {fileID: 2800000, guid: a888d6f61be9acc41812d88871d8a40e, type: 3} m_WindowTitle: m_Untranslated: Unity Essentials Guided Project m_Title: m_Untranslated: Welcome to the Unity Essentials in-Editor Pathway! m_Description: m_Untranslated: "Designed for anyone new to Unity, this guided learning journey is your first step toward creating confidently in the Unity Editor and bringing your visions to life. \nIn this learning Pathway, you\u2019ll design different rooms of a house, learning the essentials of one key skillset as you complete each room. You\u2019ll go through these skills in the following order:\n\n1. Editor Essentials: \nExplore a playground scene and design a mural to get comfortable with the Unity interface.\n\n2. 3D Essentials: \nDesign a kid's bedroom with a bouncing ball and a tower of collapsing building blocks. \n\n3. Audio Essentials: \nAdd immersive sound to a kitchen scene with a variety of different types of audio.\n\n4. Programming Essentials: \nAdd code so that a player character can explore a living room and gather collectibles. \n\n5. 2D Essentials: \nCreate a top-down minigame similar to the 3D living room experience, but in 2D.\n\n6. Publishing Essentials: \nCombine all of your scenes together into one cohesive portfolio project that you can share with others. \n\nReady to get started? " m_Buttons: - Text: m_Untranslated: Close Tooltip: m_Untranslated: OnClick: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Unity.Tutorials.Core.Editor.TutorialWelcomePage, Unity.Tutorials.Core.Editor m_MethodName: CloseCurrentModalDialog m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - Text: m_Untranslated: Start Mission 1 Tooltip: m_Untranslated: OnClick: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Unity.Tutorials.Core.Editor.TutorialWelcomePage, Unity.Tutorials.Core.Editor m_MethodName: CloseCurrentModalDialog m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1 - m_Target: {fileID: 11400000, guid: 801cf8a0e199669469d6ab016c592df7, type: 2} m_TargetAssemblyTypeName: Unity.Tutorials.Core.Editor.TutorialContainer, Unity.Tutorials.Core.Editor m_MethodName: HighlightTutorialWindow m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1