using UnityEngine; public class StarterSceneStar : MonoBehaviour { [Header("Effects")] public GameObject particleEffectPrefab; // Assign particle system prefab in Inspector [Header("Motion Settings")] public float rotationSpeed = 100f; // Rotation speed in degrees per second public float bobbingAmount = 0.5f; // Amplitude of bobbing motion public float bobbingSpeed = 2f; // Speed of bobbing motion private Vector3 startPosition; private float timer; void Start() { // Remember the original position of the GameObject startPosition = transform.position; } void Update() { // Rotate the object around its up axis transform.Rotate(Vector3.forward, rotationSpeed * Time.deltaTime); // Create a bobbing motion up and down timer += Time.deltaTime * bobbingSpeed; float newY = startPosition.y + Mathf.Sin(timer) * bobbingAmount; transform.position = new Vector3(transform.position.x, newY, transform.position.z); } void OnTriggerEnter(Collider other) { // Check if the colliding object has the "Player" tag if (other.CompareTag("Player")) { // Instantiate the particle effect if (particleEffectPrefab != null) { Instantiate(particleEffectPrefab, transform.position, Quaternion.identity); } // Destroy the star Destroy(gameObject); } } }