using System.Security.Cryptography; using UnityEngine; public class Collectible : MonoBehaviour { public float rotationSpeed; public GameObject onCollectEffect; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { transform.Rotate(0, rotationSpeed, 0); } private void OnTriggerEnter(Collider other) { // Check on Player if (other.CompareTag("Player")) { // Destroy the collectible Destroy(gameObject); // instantiate the particle effect Instantiate(onCollectEffect, transform.position, transform.rotation); } } }