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m_Untranslated: "All of the optional challenges for this final section of
the Pathway are about adding a bonus scene to your project. \n\nThis is
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three ideas to serve as starting points:\n\n\u2022 <b>Option 1:</b> Combine
all of your 3D rooms together.\n\u2022 <b>Option 2:</b> Create your own
personal art gallery.\n\u2022 <b>Option 3:</b> Create a third-person adventure
scene. \n\nThere is more guidance on each of these options in the following
steps.\n\nEach of these options requires a substantial amount of work,
and each will be challenging in a different way. If you\u2019re not interested
in doing any of these challenges, skip to the end of this tutorial to mark
it as complete. "
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m_Untranslated: "If you choose to create a personalized bonus scene in your
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to the <b>Build Profiles</b> by selecting <b>File</b> > <b>Build Profiles</b>,
then drag the <b>6_Bonus_Custom_Scene</b> to the bottom of the <b>Scene
List</b>."
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m_Untranslated: Option 1 - Combine all of your 3D rooms together
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m_Untranslated: "You\u2019ve created three separate 3D rooms that each showcase
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room that showcases 3D physics. \n<b>2.</b> The kitchen that showcases
audio.\n<b>3.</b> The living room that showcases programming and interactivity.\n\nWhy
not combine all of those rooms together so that the player can explore
the whole house? \n\nIn order to transfer the elements from each scene
into another scene, you\u2019ll have to strategically create prefabs of
each room and make sure to include only the objects you need. "
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m_Untranslated: "<b>1.</b> Open the kid\u2019s room scene with the bouncing
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use <b>Ctrl</b> (macOS: <b>Cmd</b>) to select all the GameObjects you want
to bring into your bonus scene \u2014 that should be all GameObjects except
for the <b>Environment, Directional Light,</b> and <b>Camera.</b> \n\n<b>3.</b>
Right-click the selected GameObjects and select <b>Create Empty Parent</b>
to group them under a single GameObject, then rename the new parent GameObject
something like \u201CRoom_1\u201D.\n\n<b>4.</b> Drag <b>Room_1</b> into
your <b>My Prefabs</b> folder for re-use in the bonus scene later. \n\n<b>5.</b>
Repeat all the steps above for the other two rooms to create two more prefabs,
<b>Room_2</b> and <b>Room_3</b>. \n\n<b>6.</b> Open the <b>6_Bonus_Custom_Scene</b>,
then drag all three prefabs into the scene, aligning them perfectly so
that each doorway leads perfectly into the next room. \n\n<b>Important:</b>
Remember that you can only have one <b>Camera</b> GameObject in the scene,
and there is already one attached to the player from the living room. If
you have extra cameras, you\u2019ll need to delete them. \n\n<b>7.</b>
Customize your newly combined rooms to your liking. Here are a few ideas
for you to consider:\n\n\u2022 Rotate the doors so that the player can
easily move between the rooms or add the required components so that the
doors open when the player approaches.\n\u2022 Add collectibles throughout
the house.\n\u2022 Move the player into the kid\u2019s room so that they
can see the bouncing ball hit the blocks. \n\u2022 Use some custom scripts
to give the ball a bouncing sound and the falling blocks an impact sound.
\n\u2022 Add the UI from the 2D project that tracks the number of remaining
collectibles. \n\u2022 Add a VFX when the user obtains all the collectibles.\n\u2022
Add your own ideas that would make this experience more interesting! "
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m_Untranslated: Option 2 - Create your own personal art gallery
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m_Untranslated: "A 3D gallery where you\u2019ve curated every piece of art
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with custom art, you can find models and images from the Asset Store or
from other sites."
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m_Untranslated: "<b>1.</b> Open the <b>6_Bonus_Custom_Scene</b>. \n\n<b>2.</b>
From <b>Prefabs</b> > <b>Rooms,</b> drag the <b>04_Gallery</b> prefab into
the scene. \n\n<b>3.</b> Enter <b>Play</b> mode to preview the empty gallery.
Use the mouse and arrow keys to look around. \n\n<b>4.</b> Fill the gallery
with 3D models and interesting 2D artwork. Here are a few ideas for you
to consider as you complete the gallery:\n\n\u2022 Use the Asset Store
to download and import interesting models into the scene. \n\u2022 Use
other sites for free 3D models like <a href=\"https://free3d.com/\">Free3D</a>,
<a href=\"https://opengameart.org/\">Open Game Art</a>, or <a href=\"https://kenney.nl/assets\">Kenney.</a>\n\u2022
Import your own pictures or artwork into the scene by dragging them from
your file explorer into the <b>Project</b> window. \n\u2022 Add text descriptions
next to certain pieces of art. \n\u2022 Add a trigger zone that detects
when the player approaches a piece of art and plays a voiceover narrative
describing the art."
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m_Untranslated: Option 3 - Create a 3D adventure game
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m_Untranslated: You can create a new 3D adventure minigame with your own
environment and objective. You can use the simple characters we provided
for the living room, the robot character from the initial <b>Starter_Scene</b>
you tested, or even download a new 3D character from the Asset Store.
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m_Untranslated: "<b>1.</b> Open the <b>6_Bonus_Custom_Scene.</b> \n\n<b>2.</b>
Add a character to the world. \n\u2022 To use one of the simple living
room characters, drag one in from the <b>Prefabs</b> > <b>Characters</b>
folder and set up your PlayerController script and camera just like you
did in the living room scene. \n\u2022 To use the Robot character, go to
<b>Source Files</b> > <b>SpaceRobotKyle</b> > <b>Prefabs,</b> and drag
the <b>Player</b> prefab into your scene. This prefab already comes equipped
with a camera and player controller. \n\n<b>3.</b> If you want, download
additional environment assets from the Asset Store to fill up your scene.
\n\n<b>Note:</b> If assets you import have bright pink textures, follow
these <a href=\"https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@14.0/manual/upgrading-your-shaders.html\">instructions
to upgrade your materials to the Universal Render Pipeline (URP)</a>. \n\n<b>4.</b>
Complete your 3D adventure game. Here are a few ideas for you to consider
as you complete the scene:\n\n\u2022 Come up with a unique objective; what
is the player\u2019s goal? \n\u2022 Add collectibles throughout the environment
and the UI to track how many collectibles remain. \n\u2022 Add ambient
audio to the scene to bring it to life.\n\u2022 Add some custom programming
and interactivity to the game to make it unique."
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