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LupiNexMedia
2026-04-28 09:32:03 +02:00
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> <b>Panel_Name </b> > <b>Name_Text</b>, then select the <b>Name_Text</b>
GameObject.\n\nThe <b>Canvas</b> is a special type of GameObject in Unity
that all UI elements need to be inside.\n\n<b>2.</b> With <b>Name_Text</b>
selected, locate the <b>TextMeshPro - Text (UI)</b> component in the <b>Inspector</b>
window. Change the placeholder \"Your Name\" text to your name. \n\n<b>Note:</b>
Later, we'll encourage you to publish your project. Feel free to use only
your first name or first name and last initial for privacy reasons. \n\n<b>3.</b>
If you want, explore other font properties within the <b>TextMeshPro</b>
component to adjust the font size, style, and color.\n\n<b>4.</b> Save
the <b>Main Menu</b> scene with <b>Ctrl+S</b> (macOS: <b>Cmd+S</b>)."
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m_Untranslated: "Your <b>Main Menu</b> scene is what people will see when
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m_Untranslated: "<b>1.</b> To design this scene more efficiently, try positioning
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as you position objects, you can immediately see how they look from the
user\u2019s camera view. \n\nTo do this, drag the <b>Game</b> view tab
to the middle of the rightmost edge of the <b>Scene</b> view window and
resize all windows to your liking. \n\n<b>2.</b> Make sure you\u2019ve
exited <b>Play</b> mode.\n\n<b>3.</b> In the <b>Project</b> window, navigate
to <b>Prefabs</b> > <b>Rooms</b> and drag one of the room prefabs into
your scene to set a base for the background. \n\nThe room should be somewhere
around the origin (0, 0, 0). \n\n<b>4.</b> Continue to decorate the scene
with additional objects from the Prefabs directory. \n\nExperiment with
placing objects in front of or behind UI panels to create a sense of depth.\n\n<b>5.</b>
If you want, you can adjust the position and orientation of the UI panels.
You can also adjust the camera's position and angle to better frame the
newly decorated background.\n\nMake sure that the main menu remains the
focal point.\n\n<b>Note:</b> Remember to save your scene, and that you
can always undo any unwanted changes with <b>Ctrl+Z</b> (macOS: <b>Cmd+Z</b>)."
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m_Untranslated: "In Unity, a <b>build</b> refers to the process of packaging
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or device. One of the key steps in making a build is listing all of the
scenes that should be included in your final application. \n\nIn your new
<b>Main Menu</b> scene, when you select a <b>scene select</b> button, it
tries to load one of the scenes listed for your build. The first button
will try to load Scene 1 in your build, the second button will try to load
Scene 2 in your build, and so on. The problem is, you haven\u2019t listed
the scenes you want in your build yet, which is why those buttons don\u2019t
work. In fact, you might have noticed that there was an error in the <b>Console</b>
when you selected those buttons that said, \u201CScene with build index:
[number] couldn't be loaded because it has not been added to the active
build profile or shared scene list.\u201D\n\nIn this step, you\u2019ll
select the scenes to include in your final build, which will allow your
buttons to work properly. "
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m_Untranslated: "<b>1.</b> In the <b>Project</b> window, navigate to <b>Unity
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to select all the scenes you worked on, excluding the <b>Starter</b> scene,
starting from <b>0_MainMenu_Scene</b> all the way to <b>5_TopDown_2D_Scene</b>.\n\n<b>Note:</b>
If you made a duplicate of any of your scenes, just select the one you
want to include in your build. \n\n<b>3.</b> Navigate to <b>File</b> >
<b>Build Profiles</b> to open the <b>Build Profiles</b> window. You can
also press <b>Ctrl+Shift+B</b> (macOS: <b>Cmd+Shift+B</b>).\n\n<b>4.</b>
In the <b>Build Profiles</b> window, select <b>Scene List</b> from the
left <b>Platforms</b> panel. If there are any scenes already present in
the <b>Scene List</b> section, select them and press the <b>Delete</b>
key to remove them from the list.\n\n<b>5.</b> Drag the selected scenes
from the <b>Project</b> window directly into the <b>Scene List</b> section
in the <b>Build Profiles</b> window. The build indexes on the right should
range from <b>0</b> to <b>5.</b> \n\n<b>6.</b> Enter <b>Play</b> mode
again to test the scene select navigation. \n\nThis time, the buttons should
correctly load the scenes you've set up in your build. \n\nAfter loading
a scene, just press <b>Esc</b> to return to the <b>Main Menu</b> scene
and select a new scene."
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window to access the <b>Player Settings</b> window.\n\n<b>3.</b> Within
the <b>Player Settings</b> window, set your <b>Company Name</b> and <b>Product
Name.</b> \n\nThese details will be visible in the application's properties.
Feel free to put your name as the Company Name and whatever you\u2019d
like as the Product Name.\n\n<b>4.</b> To set your app\u2019s icon, select
<b>Select</b> where there is currently no image for your <b>Default Icon,</b>
then select a square image from your project files that best represents
your portfolio. \n\nTry searching for \u201Cicon\u201D to find some good
options. If you want, you can also design your own square icon \u2014 you
just need to drag it into a folder in the <b>Project</b> window to add
it to your assets. \n\n<b>5.</b> Navigate to the <b>Resolution and Presentation</b>
section and select the <b>Windowed</b> mode option to ensure the application
doesn't launch in full-screen mode by default. \n\nThis will make it easier
for users to close the application if they want. You might also want to
set the Default Screen Width and Height to a typical 16:9 HD resolution
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application that showcases your work as a portfolio project, accessible
from a single menu screen.\n\nHere are some of the things you learned how
to do along the way:\n\n\u2022 Adjust the display of icons in the <b>Scene</b>
view using the <b>Gizmo</b> dropdown and <b>3D Icons</b> slider. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/GizmosMenu.html?utm_source=learnTPOCi'>more</a>)\n\u2022
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(<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/CustomizingYourWorkspace.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Open the <b>Build Profiles</b> window. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/build-profiles-reference.html?utm_source=learnTPOCi'>more</a>)\n\u2022
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Open the <b>Player Settings</b> window. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/class-PlayerSettings.html?utm_source=learnTPOCi'>more</a>)\n\u2022
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on a target platform. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/class-PlayerSettings.html?utm_source=learnTPOCi'>more</a>)\n"
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