1
0

initial commit

This commit is contained in:
LupiNexMedia
2026-04-28 09:32:03 +02:00
commit f84f5c592b
2173 changed files with 376140 additions and 0 deletions
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d742f55df534e4a34a2d758fbd95c1a3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 37ccc6f915dab4f13b04932ed904216b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

@@ -0,0 +1,153 @@
fileFormatVersion: 2
guid: 9dfb40a5e18e349ec9111a68e466aeca
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,135 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.1.0
m_EditorClassIdentifier:
Title:
m_Untranslated: Mission overview
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/Talking%20Head%20Videos/M5_2D/Essentials_Pathway_M5_2D.webm
m_Video: {fileID: 0}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/Talking%20Head%20Videos/M5_2D/Essentials_Pathway_M5_2D.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 1
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "In this 2D Mission, you'll create a top-down 2D version
of the interactive living room scene you created earlier. Just like in
the 3D scene, you'll control a character, trying to collect all the objects
in a room. By completing this scene, you'll learn how working in 2D is
similar to working in 3D, but also how it\u2019s different."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ce09de6ec942dca498105ea874ef09e5
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,132 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.1.1
m_EditorClassIdentifier:
Title:
m_Untranslated: Tutorial overview
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.1%20-%20Overview%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 1b4b7cad08bc04a5f902d1aa34366692, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.1%20-%20Overview%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 1
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: In this first tutorial, you'll set up the 2D player character
in a basic room with boundary walls.
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3092106e63f0e4bb1a45bcf3852d0c9f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,178 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.1.10
m_EditorClassIdentifier:
Title:
m_Untranslated: Make the remaining walls
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 646f7a6eda532402f8b0c0675feed1a1, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.10%20-%20Make%20the%20remaining%20walls%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.10%20-%20Make%20the%20remaining%20walls%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "You have one wall done \u2014 you just need three more!"
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> Select the <b>Wall</b> GameObject you've already
created in the <b>Hierarchy</b> window.\n\n<b>2.</b> Duplicate the wall
object by pressing <b>Ctrl+D</b> (macOS: <b>Cmd+D</b>). Rename this duplicate
to indicate its position (For example, \u201CWall_Top\u201D).\n\n<b>Tip:</b>
Right after duplicating an object, press the <b>F2</b> key (macOS: <b>Return</b>
key) to quickly rename the selected duplicate. Then press <b>Enter</b>
(macOS: <b>Return</b>) again to confirm the new name. \n\n<b>3.</b> Use
the <b>Move</b> tool to adjust the duplicate's position to the opposite
side of the original wall. \n\nDon\u2019t worry \u2014 the placement doesn\u2019t
have to be perfect. It just has to overlap the edge of the play area. \n\n<b>4.</b>
Duplicate the top wall, then use a combination of the <b>Rect</b> tool
and <b>Move</b> tool to create Wall_Left and Wall_Right.\n\n<b>5.</b>
To organize the <b>Hierarchy</b> window, select all wall objects (using
the <b>Shift</b> or <b>Ctrl</b> (macOS: <b>Cmd</b>) keys. Right-click one
of the selected objects and select <b>Create Empty Parent.</b> \n\nThis
action groups the walls under a single GameObject, which you can name \u201CWalls\u201D
for clarity.\n\n<b>6.</b> Test the scene to ensure all walls are correctly
positioned and prevent the player from moving beyond the designated game
area.\n\n<b>Note:</b> Remember to save your scene!"
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2657ccf3be397451ebcd2e8b0e04f25e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,151 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.1.11
m_EditorClassIdentifier:
Title:
m_Untranslated: Review and proceed to the next tutorial
m_Paragraphs:
m_Items:
- m_Type: 6
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.1%20-%20Overview%20-%20VIDEO.webm
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "Congratulations on setting up your first 2D scene with your
player in a room surrounded by walls.\n\nHere are some of the things you
learned how to do along the way:\n\n\u2022 Switch between 2D view and 3D
view of a scene. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/2DAnd3DModeSettings.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Explain the differences between navigating in 2D space vs. 3D space. (<a
href='https://docs.unity3d.com/6000.0/Documentation/Manual/2DAnd3DModeSettings.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Define sprite. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/Sprites.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Adjust the aspect ratio of <b>Game</b> view to playtest using the same
view that users will see. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/GameView.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Use the <b>Rect</b> tool to move and scale 2D objects. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/class-Transform.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Explain the differences between 2D colliders and 3D colliders. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/Physics2DReference.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Duplicate a GameObject. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/Hierarchy.html?utm_source=learnTPOCi'>more</a>)\n"
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: Proceed to the next tutorial where you'll complete your 2D
game, including adding pushable furniture, collectibles, and even a user
interface!
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e19c76c9b64fa4144a8e8dbe6098f813
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,176 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.1.2
m_EditorClassIdentifier:
Title:
m_Untranslated: Explore the 2D scene
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: e4e9097bca35945cabe340ae0fbade7e, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.2%20-%20Explore%20the%202D%20scene%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.2%20-%20Explore%20the%202D%20scene%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "The scene that you\u2019ll start with represents a basic
2D room setup, viewed from a top-down perspective. In <b>top-down</b> games,
the camera angle is positioned above the action, pointing straight down.
This genre often emphasizes strategic thinking, exploration, and puzzle-solving,
as players can see more of the game world compared to first-person or side-scrolling
perspectives.\n\nThe starter scene includes a simple 2D floor and a camera
configured for 2D viewing."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Project</b> window, go to <b>_Unity
Essentials</b> > <b>Scenes,</b> then double-click <b>5_TopDown_2D_Scene</b>
to open it.\n\n<b>2.</b> With the scene open, browse through the <b>Hierarchy</b>
window to identify the GameObjects in the scene: \n\n\u2022 <b>A Main Camera:</b>
This camera is configured to use <b>Orthographic</b> mode instead of the
default 3D <b>Perspective</b> mode, which is necessary for 2D gameplay.\n\u2022
<b>A Floor:</b> This is an image of an empty wood floor, which will be
seen from a top-down perspective.\n\n<b>3.</b> In the <b>Hierarchy</b>
window, double-click the <b>Floor</b> GameObject to frame it in the <b>Scene</b>
view, then orbit around the floor using <b>Alt+left-click</b> (macOS: <b>Option+left-click</b>)
to see that it is completely flat."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 05125bde2f8e74616bba4703e2977bec
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,175 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.1.3
m_EditorClassIdentifier:
Title:
m_Untranslated: Switch to 2D view
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 893b047b96bd447bd8387a2662dcf2f3, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.3%20-%20Switch%20to%202D%20view%20-%20VIDEO_U6.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.3%20-%20Switch%20to%202D%20view%20-%20VIDEO_U6.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: Unity offers a specialized 2D view of your scene. This view
removes the forward-to-back Z-axis entirely, and instead focuses just on
the X- and Y-axes. This adjustment restricts scene navigation to just panning
and zooming.
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> Locate and select the <b>2D</b> button at the
top of the <b>Scene</b> view. \n\nThis action switches the view from 3D
to 2D, optimizing the <b>Scene</b> view for 2D development.\n\n<b>2.</b>
Try to look around the scene like you would in 3D by right-clicking and
dragging within the <b>Scene</b> view. \n\nNotice that unlike in 3D view,
the view does not rotate; instead, it only pans across the scene. \n\n<b>3.</b>
Experiment with panning (right-click and drag) and zooming (scroll wheel
or trackpad) in the scene \u2014 this is the main way to navigate in 2D
mode.\n\n<b>4.</b> Note that the <b>Scene</b> view gizmo has disappeared
from the upper-right corner of the <b>Scene</b> view. \n\nYou don't need
the <b>Scene</b> view gizmo in 2D view because orbiting is disabled \u2014
you are no longer using the Z-axis perspective because 2D games do not
have depth. You are just using the XY plane now."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cc85e8408a2a84065a1b50df7d8d467e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,174 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.1.4
m_EditorClassIdentifier:
Title:
m_Untranslated: Add your player character sprite
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: e73be2ee406be43aea2e5d38463b57d7, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.4%20-%20Add%20your%20player%20character%20sprite%20-%20VIDEO_U6%20V2.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.4%20-%20Add%20your%20player%20character%20sprite%20-%20VIDEO_U6%20V2.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "Just like you did in the living room scene, you\u2019ll
now add a player character to the scene. You\u2019ll have the same selection
of characters (a robot vacuum, a toy car, etc), but this time they will
be 2D sprites instead of 3D models. <b>Sprites</b> are 2D graphics that
are used to represent characters, objects, and other elements within a
game."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Project</b> window, navigate to <b>_Unity
Essentials</b> > <b>Sprites</b> > <b>Characters</b> and browse the available
character sprites.\n\n<b>2.</b> Click and drag your desired character
sprite into the <b>Scene</b> view, positioning it towards the left side
of the room.\n\n<b>3.</b> With the sprite selected, ensure its <b>Z</b>
position is set to <b>0</b> in the <b>Transform</b> component in the <b>Inspector</b>
window to keep it aligned with the other objects in the 2D plane. \n\n<b>4.</b>
Briefly switch out of 2D mode and orbit to see how the sprite sits flat
directly on the background floor object.\n\n<b>5.</b> In the <b>Hierarchy</b>
window, rename the sprite \u201CPlayer\u201D for clarity and future reference."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: de7096fcd8e814b298afe2664dd835f2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,177 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.1.5
m_EditorClassIdentifier:
Title:
m_Untranslated: Configure a Rigidbody 2D component
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 4e1b3e865e5de4236b484dbef9547650, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.5%20-%20Configure%20a%20Rigidbody%202D%20component%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.5%20-%20Configure%20a%20Rigidbody%202D%20component%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: Unlike the <b>Rigidbody</b> component used for 3D objects,
the <b>Rigidbody 2D</b> component is optimized for 2D physics. This component
enables your objects to obey the laws of physics, such as gravity and force,
within a 2D space.
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Hierarchy</b> window, select the <b>Player</b>
GameObject.\n\n<b>2.</b> In the <b>Inspector</b> window, select <b>Add
Component</b> and search for <b>Rigidbody 2D.</b> Select it to add it to
your player character.\n\n<b>Important:</b> Make sure to add the <b>Rigidbody
2D</b> component, rather than the default <b>Rigidbody</b> component used
for 3D applications.\n\n<b>3.</b> Enter <b>Play</b> mode to see the <b>Player</b>
GameObject fall out of the bottom of the screen. \n\nThis type of gravity
would make sense in a 2D side scroller, but it doesn\u2019t make sense
in a top-down game.\n\n<b>4.</b> Exit <b>Play</b> mode and, in the <b>Rigidbody
2D</b> component, adjust the <b>Gravity Scale</b> property to <b>0.</b>
\n\nThis will stop gravity from affecting the player. \n\nEven though you
disabled gravity, you still need the <b>Rigidbody 2D</b> component so that
the player can move around.\n\n<b>5.</b> Enter <b>Play</b> mode again
to ensure the player character now stays put in the room, then exit <b>Play</b>
mode.\n\n<b>Note:</b> Remember to save your scene!"
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2e892cd2237794c9280cffa43ff3fc19
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,181 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.1.6
m_EditorClassIdentifier:
Title:
m_Untranslated: Add the PlayerController2D script
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 2cd87c489a99f4263a3cd35dc9fd5a8c, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.6%20-%20Add%20the%20PlayerController2D%20script%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.6%20-%20Add%20the%20PlayerController2D%20script%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "Next, you\u2019ll add a player controller script that allows
you to control the movements of the 2D player. \n\nUnlike Unity's built-in
components, such as the <b>Rigidbody 2D</b> component, <b>PlayerController2D</b>
is a custom script we\u2019ve provided for you designed to manage player
inputs and movements within a 2D environment."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Project</b> window, navigate to <b>_Unity
Essentials</b> > <b>Scripts</b> > <b>Provided Scripts,</b> then locate
the <b>PlayerController2D</b> script.\n\nIf you\u2019re interested, feel
free to open the script, read through it, and see if you can figure out
how it works. It has a lot of comments that should help you out.\n\n<b>2.</b>
Select the <b>Player</b> GameObject to show its components in the <b>Inspector</b>
window, then drag the <b>PlayerController2D</b> script directly into the
<b>Inspector</b> window to add it as a component to the <b>Player</b> GameObject.
\n\n<b>Note:</b> You can also drag the script directly onto the <b>Player</b>
GameObject in the <b>Scene</b> view or use the <b>Add Component</b> button
in the <b>Inspector</b> window to add the script.\n\n<b>3.</b> With the
<b>PlayerController2D</b> script added, you can now configure its properties,
including its speed and whether or not you want the player to be able to
move diagonally.\n\n<b>4.</b> Test the player controls in <b>Play</b>
mode. \n\nYour character should now move with either the arrow keys or
the WASD keys.\n\n<b>Tip:</b> If you edit values in the <b>Inspector</b>
window, you might have to click within the <b>Game</b> view window to regain
control of the Player."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 259618356b1d745a7a878531ce33f228
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,183 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.1.7
m_EditorClassIdentifier:
Title:
m_Untranslated: Lock your aspect ratio
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 98a4db4c1dd6f4b47809d048d9de61c0, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.7%20-%20Lock%20your%20aspect%20ratio%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.7%20-%20Lock%20your%20aspect%20ratio%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "<b>Aspect ratio</b> describes the relationship between the
width and the height of a screen. Old-fashioned TVs and the very first
films, for example, used a 4:3 aspect ratio. That means that the screen
was 4 units wide and 3 units high. However, modern widescreen TVs and most
modern films use a wider 16:9 aspect ratio. \n\nThe <b>Game</b> view <b>aspect
ratio</b> menu allows you to simulate how your game will look on different
screen sizes and shapes during development.\n\nUp to this point, you have
been using a <b>Free Aspect</b> ratio in the <b>Game</b> view, which means
that the aspect ratio depends on the <b>Editor</b> window's size. \n\nHowever,
while you're developing a game, it can be helpful to use the aspect ratio
that your game's users will see on their devices. You can even set an aspect
ratio that is best for your game regardless of the device so that you don't
have to accommodate every screen shape, such as vertical portrait mode."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> Enter <b>Play</b> mode again to test your game.
\n\n<b>2.</b> Find the <b>aspect ratio</b> dropdown, usually located in
the top bar of the <b>Game</b> view. \n\n<b>3.</b> Your view should be
set to <b>Free Aspect</b> by default, but if it\u2019s not, set it to <b>Free
Aspect</b> now and resize the <b>Game</b> view. \n\nNotice that you can
no longer see the entire floor, and the player can exit the viewable area.
\n\n<b>4.</b> Select <b>16:9</b> from the <b>aspect ratio</b> dropdown
to set the <b>Game</b> view to a widescreen aspect ratio. \n\nThis ratio
matches the dimensions of the floor, so the entire floor will always be
in view. \n\n<b>5.</b> Resize the <b>Game</b> view again. \n\nNotice that
the entire floor now stays consistent even while the window changes size.\n\n<b>6.</b>
Exit <b>Play</b> mode when you\u2019re done testing."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 39f5aecc0f4224313a3551d0a5a87407
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,183 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.1.8
m_EditorClassIdentifier:
Title:
m_Untranslated: Add a wall
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: ead02b99471a04aa092bda1d4ee187fd, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.8%20-%20Add%20a%20wall%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.8%20-%20Add%20a%20wall%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "Now that you have your player in the room, you need walls
to prevent that player from moving off-screen. \n\nIn the same way that
you used a primitive cube to create your building blocks in the kid\u2019s
room, you\u2019ll use Unity\u2019s provided 2D sprite shapes to make this
wall. \n\nYou\u2019ll also use a new tool in the <b>Scene</b> view toolbar
\u2014 the <b>Rect</b> tool \u2014 to quickly and easily move and reshape
the sprite."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Hierarchy</b> window, right-click and
select <b>2D Object</b> > <b>Sprites</b> > <b>Square</b> to create a new
square sprite. \n\nThis square is the start of your wall.\n\n<b>2.</b>
Rename the sprite \u201CWall_Bottom\u201D for clarity. \n\n<b>Note:</b>
Check to make sure that the object\u2019s <b>Z</b> position value is set
to <b>0</b> so that it\u2019s on the same Z plane as the floor object.
\n\n<b>3.</b> With the square sprite selected, switch to the <b>Rect</b>
tool from the toolbar. \n\nYou should see four blue circles at the corners
of the square and a donut-shaped blue circle at its center, which represents
the object\u2019s pivot point. \n\n<b>Note:</b> You could also press the
<b>T</b> key on your keyboard to access the <b>Rect</b> tool, which is
the next letter in the row of toolbar shortcuts you have already used (QWERT).
\n\n<b>4.</b> With the <b>Rect</b> tool you can control the object\u2019s
shape and move it around. Click and drag the corners or sides to stretch
it across the desired edge of your room. The white wall should overlap
the bottom edge of the floor.\n\n<b>5.</b> Enter <b>Play</b> mode to see
how your bottom wall looks. \n\nThe wall won\u2019t actually work yet;
the player can go right through it! You\u2019ll fix that next. "
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 06b33ebdb5ef54b83b83bfb2649eb969
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,175 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.1.9
m_EditorClassIdentifier:
Title:
m_Untranslated: Add 2D colliders
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: d5a58fad99c1a4f888bb3888b9e9d578, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.9%20-%20Add%202D%20colliders%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.1%20-%20Create%20a%202D%20Room/5.1.9%20-%20Add%202D%20colliders%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "As you probably remember, colliders define the physical
boundaries of objects, allowing them to interact with each other. Just
like Unity has a 2D version of a <b>Rigidbody</b> component, it also has
2D versions of colliders:\n\n\t\u2022 Instead of a <b>Box Collider 3D,</b>
there\u2019s a <b>Box Collider 2D</b>.\n\t\u2022 Instead of a <b>Sphere
Collider,</b> there\u2019s a <b>Circle Collider 2D</b>. \n\t\u2022 There
are a lot of other 2D colliders to fit your assets\u2019 needs. \n\nYou\u2019ll
use colliders to stop the player from passing through the wall."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> Select the <b>Wall</b> GameObject in the <b>Hierarchy</b>
window. In the <b>Inspector</b> window, select <b>Add Component,</b> then
search for and select <b>Box Collider 2D</b> to add it to the wall. \n\n<b>2.</b>
Select your player character in the <b>Hierarchy</b> window. \n\n<b>3.</b>
Depending on the shape of your character, add either a <b>Box Collider
2D</b> or a <b>Circle Collider 2D</b> component. \n\nFor the Robot vacuum
and UFO, you\u2019ll likely want a <b>Circle Collider</b> component. \n\n<b>3.</b>
Enter <b>Play</b> mode to test. \n\nYour player character should now collide
with the wall, unable to pass through it."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 58d5edfc87490410c98b2de6acc87ce3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,74 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8f107dc6d4c984c45bdafd3bb15f98f0, type: 3}
m_Name: Tut 5.1
m_EditorClassIdentifier:
TutorialTitle:
m_Untranslated: Set up a 2D room
m_ProgressTrackingEnabled: 1
m_LessonId: 0a772e45-8223-43da-8c80-9239d5fa9731
m_Version: 1
m_ReturnToPreviousScenes: 0
m_SceneManagementBehavior: 1
m_Scenes: []
m_DefaultSceneCameraSettings:
m_CameraMode: 1
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0.7414055
m_Pivot: {x: 12, y: 8, z: -15}
m_Rotation: {x: -0.20906472, y: 0.2526841, z: -0.05601874, w: -0.9430295}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
m_WindowLayout: {fileID: 0}
m_Pages:
m_Items:
- {fileID: 11400000, guid: ce09de6ec942dca498105ea874ef09e5, type: 2}
- {fileID: 11400000, guid: 3092106e63f0e4bb1a45bcf3852d0c9f, type: 2}
- {fileID: 11400000, guid: 05125bde2f8e74616bba4703e2977bec, type: 2}
- {fileID: 11400000, guid: cc85e8408a2a84065a1b50df7d8d467e, type: 2}
- {fileID: 11400000, guid: de7096fcd8e814b298afe2664dd835f2, type: 2}
- {fileID: 11400000, guid: 2e892cd2237794c9280cffa43ff3fc19, type: 2}
- {fileID: 11400000, guid: 259618356b1d745a7a878531ce33f228, type: 2}
- {fileID: 11400000, guid: 39f5aecc0f4224313a3551d0a5a87407, type: 2}
- {fileID: 11400000, guid: 06b33ebdb5ef54b83b83bfb2649eb969, type: 2}
- {fileID: 11400000, guid: 58d5edfc87490410c98b2de6acc87ce3, type: 2}
- {fileID: 11400000, guid: 2657ccf3be397451ebcd2e8b0e04f25e, type: 2}
- {fileID: 11400000, guid: e19c76c9b64fa4144a8e8dbe6098f813, type: 2}
CompletionDialog: {fileID: 0}
Modified:
m_PersistentCalls:
m_Calls: []
Initiated:
m_PersistentCalls:
m_Calls: []
PageInitiated:
m_PersistentCalls:
m_Calls: []
GoingBack:
m_PersistentCalls:
m_Calls: []
Completed:
m_PersistentCalls:
m_Calls: []
Quit:
m_PersistentCalls:
m_Calls: []
m_Scene: {fileID: 0}
m_TutorialTitle:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b2a89bdc812d54141a82f0ff9c4b003b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 181f8f48aaef640bf8a12f404050b434
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fd5d6128a41744fd581520fe211cc567
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 113 KiB

@@ -0,0 +1,153 @@
fileFormatVersion: 2
guid: 03dd70ed3f0d646aa805926a18a23019
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 298 KiB

@@ -0,0 +1,153 @@
fileFormatVersion: 2
guid: 99ed78c4ac8324dbca485750e52f3180
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,136 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.2.1
m_EditorClassIdentifier:
Title:
m_Untranslated: Overview
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.1%20-%20Overview%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 1b4b7cad08bc04a5f902d1aa34366692, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.1%20-%20Overview%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "In this tutorial, you'll fill out the 2D room with furniture
that the player can push around, and then fill it with collectibles for
the player to search for. At the end, you\u2019ll even add a simple user
interface that tracks the number of collectibles remaining, which will
make it feel like a fun puzzle game. \n\nWhen you\u2019re ready to get
started, go to the next step."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e72b902343d584d9caab7b5db36c90ef
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,180 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.2.10
m_EditorClassIdentifier:
Title:
m_Untranslated: Add the UI prefab
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: e9627daf1e99943128406d54c1659262, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.10%20-%20Add%20the%20UI%20prefab%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.10%20-%20Add%20the%20UI%20prefab%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "In this step, you\u2019ll introduce a User Interface (UI)
that displays the number of remaining collectibles in the scene. A <b>UI</b>
is any set of on-screen elements, like buttons and menus, that allow players
to interact with the game and receive information.\n\nYou'll be surprised
how much this simple UI transforms your scene from an interactive environment
to a more game-like experience. \n\nSince this is not a learning experience
about creating UI\u2019s, you'll use a provided prebuilt UI prefab, but
there are lots of resources available for you to learn more about creating
a UI in Unity if you\u2019re interested!"
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Project</b> window, navigate to <b>_Unity
Essentials</b> > <b>Prefabs</b> > <b>UI.</b>\n\n<b>2.</b> Drag the <b>Remaining_Collectibles_UI</b>
prefab into the <b>Hierarchy</b> window. \n\nYou won\u2019t see anything
change in the <b>Scene</b> view.\n\n<b>3.</b> Test your game to see how
the UI tracks and updates the number of collectibles as you collect them,
adding a layer of fun and engagement to the gameplay experience.\n\n<b>4.</b>
If you\u2019re interested, expand the <b>Remaining_Collectibles_UI</b>
GameObject in the <b>Hierarchy</b> window to see how it\u2019s set up.
\n\nBy selecting some of the objects, you may be able to figure out how
to change the color, font, or position of the UI elements. Remember, you
can always undo any unwanted changes with <b>Ctrl+Z</b> (macOS: <b>Cmd+Z</b>).\n\n<b>Tip:</b>
You can preview any changes you make to the UI in the <b>Game</b> view.
\n\n<b>Note:</b> Remember to save your scene."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 84e03f5561c714298abd90c712827832
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,146 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.2.11
m_EditorClassIdentifier:
Title:
m_Untranslated: Review and proceed to the next tutorial
m_Paragraphs:
m_Items:
- m_Type: 6
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.1%20-%20Overview%20-%20VIDEO.webm
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "Congratulations on completing your 2D scene! You created
a fun, interactive, game-like experience. \n\nHere are some of the things
you learned along the way:\n\n\u2022 Set the <b>Order in Layer</b> property
to control how objects appear in a 2D scene. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/class-SpriteRenderer.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Explain how 9-sliced sprites work. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/9SliceSprites.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Adjust <b>Rigidbody</b> component properties, including mass and drag,
to control how objects respond to physical forces. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/class-Rigidbody.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Explain why scripts for 2D interactions use 2D functions.\n"
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "Proceed to the next tutorial, where you\u2019ll use the
<b>Sprite Editor</b> to configure a 2D animated cat or dog."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a4e23ae7b143545708b0f7bd9ce43ca8
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,154 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.2.2
m_EditorClassIdentifier:
Title:
m_Untranslated: Fill out the room
m_Paragraphs:
m_Items:
- m_Type: 6
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 99ed78c4ac8324dbca485750e52f3180, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.2%20-%20Fill%20out%20the%20room%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: Now that your 2D room and player character are set up, the
next step is to add some furniture to the room. The player will eventually
be able to push this furniture around, making the room much more interactive
and fun.
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Project</b> window, go to the <b>_Unity
Essentials</b> > <b>Sprites</b> > <b>Furniture</b> folder.\n\n<b>2.</b>
Select furniture sprites you want to add to your room and drag them into
the <b>Scene</b> view.\n\n<b>Important:</b> Don\u2019t add any rugs to
the room yet! You\u2019ll do that in the next step. \n\n<b>3.</b> Use
the <b>Move</b> tool (<b>W</b> key) and <b>Rotate</b> tool (<b>E</b> key)
to position and orient your furniture. \n\nThese keyboard shortcuts allow
for quick switching between tools.\n\n<b>Important:</b> Do not put one
piece of furniture on top of another \u2014 when you add <b>Rigidbody</b>
and <b>Collider</b> components to them later, they\u2019ll explode out
of each other because they\u2019d be intersecting physical objects. \n\n<b>Tip:</b>
You should also avoid putting furniture right in a corner \u2014 this will
allow you to push them around more easily.\n\n<b>Note:</b> Remember to
save your scene."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b43509d58fca343679ef486cb7e2f82a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,181 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.2.3
m_EditorClassIdentifier:
Title:
m_Untranslated: Add a rug on the correct layer
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 3291d64e0b1bd49f78e734a938f354b9, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.3%20-%20Add%20a%20rug%20on%20the%20correct%20layer%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.3%20-%20Add%20a%20rug%20on%20the%20correct%20layer%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "If you put a rug in your scene right now, it might sit on
top of the furniture. Rugs don\u2019t usually do that. You\u2019ll need
to use the <b>Order in Layer</b> property of the <b>Sprite Renderer</b>
component to control exactly how your objects are stacked in 2D space.
\n\nThis will allow you to strategically place the rug beneath furniture
and other movable objects, but still above the floor. "
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Project</b> window, navigate to the
<b>_Unity Essentials</b> > <b>Sprites</b> > <b>Rugs</b> folder.\n\n<b>2.</b>
Drag one of the rug sprite prefabs into your scene.\n\nNotice that it goes
on top of your furniture.\n\n<b>3.</b> In the <b>Hierarchy</b> window,
use the <b>Shift</b> key to select all the Furniture objects. Then, in
the <b>Sprite Renderer</b> component, set the furniture\u2019s <b>Order
in Layer</b> to <b>10.</b> \n\n<b>4.</b> Repeat this process for the <b>Player</b>
GameObject, setting its <b>Order in Layer</b> to <b>10.</b>\n\n<b>5.</b>
Now select any rugs you have in the scene and set the <b>Order in Layer</b>
to <b>5.</b> \n\n<b>Tip:</b> When you space out the layers this way (rather
than just using Layer 1, 2, 3, etc), it leaves room for additional elements
you might want to introduce between the layers later.\n\n<b>6.</b> Use
the <b>Rect</b> tool to stretch the rug\u2019s corners to the position
you want. \n\nNotice that the rug\u2019s pattern repeats as it stretches
rather than being distorted. These rugs are set up as <b>9-sliced sprites</b>,
which involves splitting the image into nine portions so that when you
resize the sprite, it keeps the sprite in proportion."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d7a000464bcca492ebfc79a4a05fe437
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,183 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.2.4
m_EditorClassIdentifier:
Title:
m_Untranslated: Make the furniture pushable
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 6490f2b8e1c874f75af6576dba860cb1, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.4%20-%20Make%20the%20furniture%20pushable%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.4%20-%20Make%20the%20furniture%20pushable%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: If you test your scene now, the player will be able to go
through the furniture like a ghost. Just like with the player, these physical
furniture objects need <b>2D Collider</b> and <b>2D Rigidbody</b> components
to collide and move around as expected.
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Hierarchy</b> window, select all furniture
objects, not including the rugs, by holding <b>Shift</b> or <b>Ctrl</b>
(macOS: <b>Cmd</b>) to select multiple objects at once. \n\n<b>2.</b>
With all furniture selected, go to the <b>Inspector</b> window and select
<b>Add Component.</b> Search for and add a <b>Rigidbody 2D</b> component
to each selected object.\n\n<b>3.</b> Set the <b>Gravity Scale</b> of
each <b>Rigidbody 2D</b> component to <b>0</b> to prevent the furniture
from falling to the bottom of the scene.\n\n<b>4.</b> With all the furniture
still selected, select <b>Add Component</b> again and search for <b>Box
Collider 2D.</b> Add this component to introduce collision detection to
each piece of furniture.\n\nIf you added any circular furniture (like the
lamp or plant), you\u2019ll need to replace the <b>Box Collider 2D</b>
component with a <b>Circle Collider 2D</b> component that more accurately
represents its shape. \n\n<b>5.</b> Select one of your circular furniture
sprites and locate its <b>Box Collider 2D</b> component. Either right-click
the component\u2019s name or select the component\u2019s <b>More</b> menu
(<b>\u22EE</b>), select <b>Remove Component,</b> then add a new <b>Circle
Collider 2D</b> component instead.\n\n<b>6.</b> Test the scene by entering
<b>Play</b> mode. \n\nNotice how the objects now collide with each other
and the player, but they slide like they\u2019re on ice. You\u2019ll fine-tune
their physical properties in the next step to make things feel more realistic."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 50b0a418a01da493298c3a1eca18c652
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,174 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.2.5
m_EditorClassIdentifier:
Title:
m_Untranslated: "Increase the furniture\u2019s drag"
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 8f08407a872bf465faeb966be7ade6c8, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.5%20-%20Increase%20the%20furniture_s%20drag%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.5%20-%20Increase%20the%20furniture_s%20drag%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "The furniture movement is not very realistic. Let's make
the furniture behave more appropriately when the player pushes it. The
<b>Rigidbody 2D</b> component\u2019s <b>linear and angular damping</b>
values simulate resistance that objects encounter when moving."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Hierarchy</b> window, select all the
pushable furniture objects again. \n\nRemember, don\u2019t select the rugs!\n\n<b>2.</b>
In the furniture\u2019s <b>Rigidbody 2D</b> component, set the <b>Linear
Damping</b> to a value between <b>5</b> and <b>10.</b> \n\n<b>3.</b> Enter
<b>Play</b> mode to test the new linear damping. \n\nThe furniture should
no longer slide across the floor, but it will still rotate endlessly like
a spinning top. \n\n<b>4.</b> Exit <b>Play</b> mode and, with the furniture
still selected, set the <b>Angular Damping</b> to a value between <b>5</b>
and <b>10.</b> \n\n<b>5.</b> Enter <b>Play</b> mode again to test the
new angular damping. \n\nThe furniture should no longer spin.\n\nFeel free
to experiment with those damping values to get the furniture sliding the
way you want."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 12bc19772796849b485661217760b15f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,171 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.2.6
m_EditorClassIdentifier:
Title:
m_Untranslated: "Increase the furniture\u2019s mass"
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 055dd3041df2042beb1135e02c81d84b, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.6%20-%20Increase%20the%20furniture%E2%80%99s%20mass%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.6%20-%20Increase%20the%20furniture%E2%80%99s%20mass%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "The furniture is coming to a stop once it\u2019s pushed,
but there\u2019s one thing that still feels off: it\u2019s just as difficult
for the player to move a shoe as it is to move a couch. \n\nAdjusting the
<b>mass</b> of heavier items will add another layer of realism, making
larger pieces more challenging to move, which will make the entire experience
more fun and immersive."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Scene</b> view, adjust the mass of
heavier furniture items to make them harder to move. \n\nFor example, set
the mass of a heavy couch to <b>10,</b> which makes it ten times more difficult
to move than the default value of <b>1.</b>\n\n<b>2.</b> Test the scene
to observe the changes. \n\nSet the mass of all the furniture objects until
they feel appropriately difficult to push around, especially relative to
each other."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 98fe2f68829da4601b0ce00b6ce005dd
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,182 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.2.7
m_EditorClassIdentifier:
Title:
m_Untranslated: Add a collectible to the scene
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.7%20-%20Add%20a%20collectible%20to%20the%20scene%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.7%20-%20Add%20a%20collectible%20to%20the%20scene%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "With the room completely set up, you\u2019re ready to introduce
some collectibles into the scene. \n\nFor this scene, we have provided
with you 2D collectible sprite prefabs that already include the following
components:\n\n\u2022 A <b>2D Collider</b> component (either Box or Polygon)
with <b>Is Trigger</b> enabled so that the player can detect it but not
bump into it, just like the 3D collectible.\n\u2022 A <b>Collectible 2D</b>
script component, which is very similar to the <b>Collectible</b> script
you wrote earlier \u2014 it rotates the collectible and spawns a particle
effect when it\u2019s collected.\n\nWith these components already set up,
the collectible should work properly as soon as you drag it into the scene."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Project</b> window, navigate to the
<b>_Unity Essentials</b> > <b>Sprites</b> > <b>Collectibles</b> folder.\n\n<b>2.</b>
Drag your desired sprite prefab into your scene in front of the player.\n\n<b>3.</b>
Enter <b>Play</b> mode and get the collectible. \n\nYou\u2019ll notice
that the collectible is destroyed and a VFX object spawns. \n\n<b>Note:</b>
If you\u2019re interested, go to the <b>Scripts</b> > <b>Provided Scripts</b>
folder, select the <b>Collectible2D</b> script, and scan through the code
in the <b>Inspector</b> window. Note the key differences between this script
and the Collectible script you wrote:\n\n\u2022 Instead of rotating the
collectible along the Y-axis, it rotates it along the Z-axis to align with
the 2D world's plane. \n\u2022 Instead of the default <b>OnTriggerEnter</b>
and <b>Collider</b> code, it uses <b>OnTriggerEnter2D</b> and <b>Collider2D.</b>
These optimized 2D functions avoid 3D physics calculations, which aren't
needed in a 2D context."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 57998432d359a46e19bb86dbea40a82d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,178 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.2.8
m_EditorClassIdentifier:
Title:
m_Untranslated: Design a level full of collectibles
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: b701baba2ff6f4ce2a6237553e720b9a, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.8%20-%20Design%20a%20level%20full%20of%20collectibles%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.8%20-%20Design%20a%20level%20full%20of%20collectibles%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "You now have everything you need to transform this scene
from a simple 2D environment into an engaging experience that challenges
players to explore and interact with the game world. \n\nYou can strategically
place collectibles throughout the room to guide player movement, encourage
interaction with objects, and introduce puzzles or challenges. Draw inspiration
from classic puzzle designs to create a fun and challenging gameplay experience."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> Select the collectible object you've already
added to your scene. \n \t\nThis will be your template for the others.\n\n<b>2.</b>
Duplicate the collectible by pressing <b>Ctrl+D</b> (macOS: <b>Cmd+D</b>).
\n\nNothing will appear to happen, but a new duplicate object will appear
in the <b>Hierarchy</b> window. \n\n<b>3.</b> To ensure even spacing between
collectibles, hold <b>Ctrl</b> (macOS: <b>Cmd</b>) while moving the duplicate.
\n\nThis action enables Unity's snapping feature, which helps to maintain
consistent spacing.\n\n<b>4.</b> Continue duplicating the collectible
and placing the copies throughout the room. \n\nArrange them in a manner
that encourages exploration and interaction, such as under furniture or
along a path that requires maneuvering around obstacles. You can scatter
them or line them up; they don't have to be perfect.\n\n<b>5.</b> Test
your level by playing through it, ensuring that all collectibles are accessible.\n\n<b>Note:</b>
Remember to save your scene."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b032a949ae11e48e2993b5adf23e1ce6
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,170 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.2.9
m_EditorClassIdentifier:
Title:
m_Untranslated: Clean up the Hierarchy window
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 40f1c159c769d40768b45734daee8c8a, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.9%20-%20Clean%20up%20the%20Hierarchy%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.2%20-%20Complete%20your%202D%20Game/5.2.9%20-%20Clean%20up%20the%20Hierarchy%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: You probably noticed that your <b>Hierarchy</b> window is
now more cluttered than ever, since it has pushable furniture, decorative
rugs, and a whole bunch of new collectibles. Take a moment to clean up
and organize your <b>Hierarchy</b> window.
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> Select all pushable furniture objects in the
<b>Hierarchy</b> window using the <b>Shift</b> or <b>Ctrl</b> (macOS: <b>Cmd</b>)
keys. Right-click one of the selected objects and select <b>Create Empty
Parent,</b> then name it something like \u201CPushable Objects\u201D for
clarity.\n\n<b>2.</b> Since your rugs are distinct from the pushable furniture,
create a new parent GameObject for them named something like \u201CStatic
decorations\u201D or \u201CRugs\u201D.\n\n<b>3.</b> Select all your collectibles
and create an empty parent GameObject for them named \u201CCollectibles\u201D."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7ed92059b0e0240cebddbf9a01a1faa0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,73 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8f107dc6d4c984c45bdafd3bb15f98f0, type: 3}
m_Name: Tut 5.2
m_EditorClassIdentifier:
TutorialTitle:
m_Untranslated: Complete your 2D Puzzle Game
m_ProgressTrackingEnabled: 1
m_LessonId: c6755712-77fd-4ce9-8666-3aa679c28566
m_Version: 1
m_ReturnToPreviousScenes: 0
m_SceneManagementBehavior: 1
m_Scenes: []
m_DefaultSceneCameraSettings:
m_CameraMode: 1
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0.7414055
m_Pivot: {x: 12, y: 8, z: -15}
m_Rotation: {x: -0.20906472, y: 0.2526841, z: -0.05601874, w: -0.9430295}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
m_WindowLayout: {fileID: 0}
m_Pages:
m_Items:
- {fileID: 11400000, guid: e72b902343d584d9caab7b5db36c90ef, type: 2}
- {fileID: 11400000, guid: b43509d58fca343679ef486cb7e2f82a, type: 2}
- {fileID: 11400000, guid: d7a000464bcca492ebfc79a4a05fe437, type: 2}
- {fileID: 11400000, guid: 50b0a418a01da493298c3a1eca18c652, type: 2}
- {fileID: 11400000, guid: 12bc19772796849b485661217760b15f, type: 2}
- {fileID: 11400000, guid: 98fe2f68829da4601b0ce00b6ce005dd, type: 2}
- {fileID: 11400000, guid: 57998432d359a46e19bb86dbea40a82d, type: 2}
- {fileID: 11400000, guid: b032a949ae11e48e2993b5adf23e1ce6, type: 2}
- {fileID: 11400000, guid: 7ed92059b0e0240cebddbf9a01a1faa0, type: 2}
- {fileID: 11400000, guid: 84e03f5561c714298abd90c712827832, type: 2}
- {fileID: 11400000, guid: a4e23ae7b143545708b0f7bd9ce43ca8, type: 2}
CompletionDialog: {fileID: 0}
Modified:
m_PersistentCalls:
m_Calls: []
Initiated:
m_PersistentCalls:
m_Calls: []
PageInitiated:
m_PersistentCalls:
m_Calls: []
GoingBack:
m_PersistentCalls:
m_Calls: []
Completed:
m_PersistentCalls:
m_Calls: []
Quit:
m_PersistentCalls:
m_Calls: []
m_Scene: {fileID: 0}
m_TutorialTitle:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 16a60e986af654407aad20da9164e87c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: bb569de2e0a80435daeec672486674e4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7d82d8d9dc9694444ae6b074af7eace7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 261 KiB

@@ -0,0 +1,128 @@
fileFormatVersion: 2
guid: 8f4bb6d24fbd8fe49a08f040e13a632f
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,134 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.3.1
m_EditorClassIdentifier:
Title:
m_Untranslated: Overview
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: d98bac27e09e35f4cb921c5840d426c4, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.3%20-%20Add%20an%20animated%20pet/5.3.1%20-%20Overview.webm
m_Video: {fileID: 0}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.3%20-%20Add%20an%20animated%20pet/5.3.1%20-%20Overview.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 1
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "In this tutorial, you\u2019ll use the <b>Sprite Editor</b>
to make an animated 2D cat or dog, then add your new pet to the living
room. This more dynamic element will help bring your scene to life a bit
more."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d3e7744c2bf904a5ea0f2641102cc2a4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,175 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.3.2
m_EditorClassIdentifier:
Title:
m_Untranslated: Open the sprite sheet in the Sprite Editor
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.3%20-%20Add%20an%20animated%20pet/5.3.2%20-%20Open%20the%20sprite%20sheet%20in%20the%20Sprite%20Editor_U6%20V2.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.3%20-%20Add%20an%20animated%20pet/5.3.2%20-%20Open%20the%20sprite%20sheet%20in%20the%20Sprite%20Editor_U6%20V2.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "2D sprites are often animated using sprite sheets. A <b>sprite
sheet</b> is a large image containing many smaller images (sprites). As
you might know, an animation is just a series of image frames played one
after the other \u2014 and a sprite sheet is useful for holding all of
those individual frames in one place. \n\nUnity has a built-in tool called
the <b>Sprite Editor</b> that helps you work very efficiently with sprite
sheets. \n\nIn this step, you\u2019ll open either the dog or the cat sprite
sheet in the <b>Sprite Editor</b>."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Project</b> window, navigate to <b>_Unity
Essentials</b> > <b>Sprites</b> > <b>Animated.</b> \n\n<b>2.</b> Select
<b>Sprite_Sheet_Cat</b> or <b>Sprite_Sheet_Dog</b> to preview the sprite
sheet at the bottom of the <b>Inspector</b> window. \n\n<b>3.</b> In the
<b>Inspector</b> window, change the <b>Sprite Mode</b> property from <b>Single</b>
to <b>Multiple,</b> then select <b>Apply</b>. \n\nThis will allow you to
slice the sprite sheet into multiple individual sprites. \n\n<b>4.</b>
Select <b>Open Sprite Editor</b> to view the sprite sheet in the <b>Sprite
Editor</b> window. "
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 367f12f52f7e947ce8c24a6033a44bec
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,173 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.3.3
m_EditorClassIdentifier:
Title:
m_Untranslated: Slice your sprite sheet
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: f337cfa0662604149b769d5b1ae54b62, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.3%20-%20Add%20an%20animated%20pet/5.3.3%20-%20Slice%20your%20sprite%20sheet.webm
m_Video: {fileID: 0}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.3%20-%20Add%20an%20animated%20pet/5.3.3%20-%20Slice%20your%20sprite%20sheet.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "The primary function of the <b>Sprite Editor</b> is to efficiently
slice sprite sheets into separate sprites. In this case, you\u2019ll slice
your animal\u2019s sheet into eight individual sprites."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> From the <b>Slice</b> dropdown, keep the default
<b>Automatic</b> options, and select <b>Slice.</b> \n\n<b>Note:</b> If
you get a warning about a <b>Potential loss of Sprite data,</b> don't worry.
Select <b>Yes</b> to continue.\n\nYou\u2019ll see new gray rectangles around
the individual sprites. \n\n<b>Tip:</b> If the <b>Slice</b> dropdown is
grayed out, you might have missed the instruction in the last step to set
the <b>Sprite Mode</b> to <b>Multiple.</b>\n\n<b>2.</b> Select <b>Apply</b>
to save your changes, then close the <b>Sprite Editor</b> window.\n\n<b>3.</b>
In the <b>Project</b> window, expand the <b>Sprite_Sheet_Cat</b> or <b>Sprite_Sheet_Dog</b>
assets to reveal the individual sprites that make up the sprite sheet.
Use the arrow keys to flip through the sprites to get a sense of the animation
in the <b>Inspector preview</b> window."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: aeb5771f8920e46c3854ceaee6c09546
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,175 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.3.4
m_EditorClassIdentifier:
Title:
m_Untranslated: Animate the sprite sheet
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: f337cfa0662604149b769d5b1ae54b62, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.3%20-%20Add%20an%20animated%20pet/5.3.4%20-%20Animate%20the%20sprite%20sheet.webm
m_Video: {fileID: 0}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.3%20-%20Add%20an%20animated%20pet/5.3.4%20-%20Animate%20the%20sprite%20sheet.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: With your sprite sheet now neatly sliced into individual
images, you just need to create an animation file that controls how these
frames will be animated in the scene.
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> Use the <b>Shift</b> or <b>Ctrl</b> (macOS: <b>Cmd</b>)
keys to select all eight of the individual sprites for either the dog or
cat (0 through 7), then drag them together into the <b>Hierarchy</b> window.
\n\n<b>2.</b> A dialog will open that asks you to save a new Animation
file in your assets. Name the new animation file either \u201CDog.anim\u201D
or \u201CCat.anim\u201D, then select <b>Save.</b> \n\nThis file controls
how to cycle through the frames of the sprite sheet.\n\n<b>3.</b> In the
<b>Hierarchy</b> window, rename <b>Sprite_Sheet_Cat</b> or <b>Sprite_Sheet_Dog</b>
to \u201CCat\u201D or \u201CDog\u201D, then move the animated pet to an
open spot in the living room.\n\n<b>4.</b> Just like with the furniture,
set <b>Order in Layer</b> to <b>10</b> so the pet is always on top of the
rugs. \n\n<b>5.</b> Enter <b>Play</b> mode to see your animated pet in
action. \n\nThe player will be able to pass right through the animal right
now \u2014 you\u2019ll fix that next."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9ad35ad599f75e14d8c5f9f9ceb0e503
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,167 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.3.5
m_EditorClassIdentifier:
Title:
m_Untranslated: Make the pet interactable
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: f337cfa0662604149b769d5b1ae54b62, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.3%20-%20Add%20an%20animated%20pet/5.3.5%20-%20Make%20the%20pet%20interactable.webm
m_Video: {fileID: 0}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.3%20-%20Add%20an%20animated%20pet/5.3.5%20-%20Make%20the%20pet%20interactable.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "Just like you did with the furniture, you\u2019ll need to
configure the physics on this animal so you can push it around."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> With the pet selected, add a <b>Circle Collider
2D</b> component and <b>Rigidbody 2D</b> component so that the player can
interact with it. \n\n<b>2.</b> Configure the <b>Rigidbody 2D</b> properties
appropriately:\n\n\u2022 Increase the Mass.\n\u2022 Increase the Linear
Drag and the Angular Drag.\n\u2022 Set the <b>Gravity Scale</b> to <b>0.</b>\n\n<b>3.</b>
Enter <b>Play</b> mode again to test the interactivity. \n\nIf you want,
add the other animated animal to bring even more life to your scene!"
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b9aff99943a70c04e8721b58162dc55f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,147 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.3.6
m_EditorClassIdentifier:
Title:
m_Untranslated: Review and proceed to the next tutorial
m_Paragraphs:
m_Items:
- m_Type: 6
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "Congratulations on using the <b>Sprite Editor</b> to bring
a pet to life in your living room. \n\nHere are some of the things you
learned along the way:\n\n\u2022 Define sprite sheet. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/sprite-atlas.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Explain how a sprite sheet can be used to create animated 2D objects. (<a
href='https://docs.unity3d.com/6000.0/Documentation/Manual/sprite-editor-use.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Slice sprite sheets into individual images using the <b>Sprite Editor</b>.
(<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/sprite-editor-use.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Make an animated sprite sheet that loops through frames. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/sprite-editor-use.html?utm_source=learnTPOCi'>more</a>)\n"
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: Proceed to the next tutorial, which includes optional challenges
to further develop your skills, explore new concepts, and improve your
project.
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fdccd15eda168de4f9e22a25480285f1
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,68 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8f107dc6d4c984c45bdafd3bb15f98f0, type: 3}
m_Name: Tut_5.3
m_EditorClassIdentifier:
TutorialTitle:
m_Untranslated: Add an animated pet
m_ProgressTrackingEnabled: 1
m_LessonId: 4a54be32-cb62-4610-92ff-304897335b35
m_Version: 1
m_ReturnToPreviousScenes: 0
m_SceneManagementBehavior: 1
m_Scenes: []
m_DefaultSceneCameraSettings:
m_CameraMode: 1
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0.7414055
m_Pivot: {x: 12, y: 8, z: -15}
m_Rotation: {x: -0.20906472, y: 0.2526841, z: -0.05601874, w: -0.9430295}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
m_WindowLayout: {fileID: 0}
m_Pages:
m_Items:
- {fileID: 11400000, guid: d3e7744c2bf904a5ea0f2641102cc2a4, type: 2}
- {fileID: 11400000, guid: 367f12f52f7e947ce8c24a6033a44bec, type: 2}
- {fileID: 11400000, guid: aeb5771f8920e46c3854ceaee6c09546, type: 2}
- {fileID: 11400000, guid: 9ad35ad599f75e14d8c5f9f9ceb0e503, type: 2}
- {fileID: 11400000, guid: b9aff99943a70c04e8721b58162dc55f, type: 2}
- {fileID: 11400000, guid: fdccd15eda168de4f9e22a25480285f1, type: 2}
CompletionDialog: {fileID: 0}
Modified:
m_PersistentCalls:
m_Calls: []
Initiated:
m_PersistentCalls:
m_Calls: []
PageInitiated:
m_PersistentCalls:
m_Calls: []
GoingBack:
m_PersistentCalls:
m_Calls: []
Completed:
m_PersistentCalls:
m_Calls: []
Quit:
m_PersistentCalls:
m_Calls: []
m_Scene: {fileID: 0}
m_TutorialTitle:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f54b796756a22431e87c82a8db17ebca
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 19dd97d5d7bb3e84684681078c48eb48
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,123 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.4.1
m_EditorClassIdentifier:
Title:
m_Untranslated: Overview
m_Paragraphs:
m_Items:
- m_Type: 6
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 1
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "Try these optional activities to challenge yourself, build
your skills, and improve your project!\n\nEach challenge is tagged as <b>Easy,</b>
<b>Medium,</b> or <b>Expert</b> difficulty so that you know what to expect.
You can do one of them, all of them, or none of them \u2014 it\u2019s totally
up to you!\n\n\u2022 <b>Easy:</b> Play around with sprite colors.\n\u2022
<b>Expert:</b> Make your level more challenging. \n\nIf you\u2019re not
interested in doing these challenges, skip to the end of this tutorial
to mark it as complete."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f5075f51d05d29246bdb466e5b32ec81
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,167 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.4.2
m_EditorClassIdentifier:
Title:
m_Untranslated: 'Easy: Play around with sprite colors'
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.C%20-%20Challenge/5.C.2%20-%20Easy%20-%20Play%20around%20with%20Sprite%20Colors.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.C%20-%20Challenge/5.C.2%20-%20Easy%20-%20Play%20around%20with%20Sprite%20Colors.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "When you made the walls from simple default square sprites,
they were white. But you can control the color of sprites from their <b>Sprite
Renderer</b> component. \n\nThis optional challenge is classified as Easy
difficulty."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> From the <b>Hierarchy</b> window, select all
four walls. \n\n<b>2.</b> In the <b>Sprite Renderer</b> component, for
the <b>Color</b> property, select the color box and use the <b>Color</b>
window to select a new color for the walls. You can even use the dropper
tool to select a color from the existing scene. "
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 79dab97a595891b40813889c486d9bf7
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,185 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.4.3
m_EditorClassIdentifier:
Title:
m_Untranslated: 'Expert: Make your level more challenging'
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.C%20-%20Challenge/5.C.4%20-%20Expert%20-%20Make%20your%20level%20more%20challenging.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.C%20-%20Challenge/5.C.4%20-%20Expert%20-%20Make%20your%20level%20more%20challenging.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "Designing a fun level is more difficult than people think.
In game design studios, there are full-time level designers who are responsible
for crafting the gameplay space and flow, embedding interactive elements
and game mechanics, and refining levels through playtesting to optimize
the player's experience. \n\nCan you make this simple 2D level more fun
and challenging to play? \n\nYou might consider drawing inspiration from
classic Sokoban puzzle designs. <b>Sokoban</b> is a type of strategy game
where the player pushes boxes or crates around in a warehouse, aiming to
get them to designated storage locations. The challenge lies in the fact
that boxes can only be pushed, not pulled, and the player needs to navigate
through tight spaces without getting the boxes stuck against walls or in
corners. \n\nThis optional challenge is classified as Expert difficulty."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> Research \u201CSokoban level\u201D online for
inspiration on arranging collectibles in a way that introduces puzzle-solving
elements to your level design. \n\n<b>2.</b> Duplicate your existing scene
to experiment with level design by selecting the scene and pressing <b>Ctrl+D</b>
(macOS: <b>Cmd+D</b>). \n\nThat way, if you don\u2019t like your changes,
you\u2019ll have a saved copy of your original scene. \n\n<b>3.</b> It
can be overwhelming to think about level design when you already have a
bunch of stuff in your scene \u2014 try moving all the furniture off to
the side and starting fresh. \n\n<b>4.</b> Rearrange the collectibles
and furniture in your room in a way that makes it more fun and challenging
to play. \n\nYou might need to make some furniture objects immovable by
removing their <b>RIgidbody 2D</b> component in order to make the level
more challenging. \n\n<b>5.</b> Just like a real level designer, have
a friend or family member test out your level and see what they think,
then iterate on your design."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1ace9728f8aa5534cb6864edd6033867
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,140 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.4.4
m_EditorClassIdentifier:
Title:
m_Untranslated: Proceed to the next tutorial
m_Paragraphs:
m_Items:
- m_Type: 6
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/5.C%20-%20Challenge/5.C.4%20-%20Expert%20-%20Make%20your%20level%20more%20challenging.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 1
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: No matter if you chose to tackle a single challenge, complete
them all, or skip them, you're set for the next step.
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: Proceed to the next tutorial where you'll complete a quiz,
and get credit for completing this project.
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1c45d2fcb78cb6a459e5328ff3a0d0dc
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,66 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8f107dc6d4c984c45bdafd3bb15f98f0, type: 3}
m_Name: Tut_5.4
m_EditorClassIdentifier:
TutorialTitle:
m_Untranslated: '2D Essentials: More things to try'
m_ProgressTrackingEnabled: 1
m_LessonId: fa49308e-749d-4390-82a9-514c2a178708
m_Version: 1
m_ReturnToPreviousScenes: 0
m_SceneManagementBehavior: 1
m_Scenes: []
m_DefaultSceneCameraSettings:
m_CameraMode: 1
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0.7414055
m_Pivot: {x: 12, y: 8, z: -15}
m_Rotation: {x: -0.20906472, y: 0.2526841, z: -0.05601874, w: -0.9430295}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
m_WindowLayout: {fileID: 0}
m_Pages:
m_Items:
- {fileID: 11400000, guid: f5075f51d05d29246bdb466e5b32ec81, type: 2}
- {fileID: 11400000, guid: 79dab97a595891b40813889c486d9bf7, type: 2}
- {fileID: 11400000, guid: 1ace9728f8aa5534cb6864edd6033867, type: 2}
- {fileID: 11400000, guid: 1c45d2fcb78cb6a459e5328ff3a0d0dc, type: 2}
CompletionDialog: {fileID: 0}
Modified:
m_PersistentCalls:
m_Calls: []
Initiated:
m_PersistentCalls:
m_Calls: []
PageInitiated:
m_PersistentCalls:
m_Calls: []
GoingBack:
m_PersistentCalls:
m_Calls: []
Completed:
m_PersistentCalls:
m_Calls: []
Quit:
m_PersistentCalls:
m_Calls: []
m_Scene: {fileID: 0}
m_TutorialTitle:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9a98d58d3cba3b44ea25ee320ce2eefd
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 74e9acf393a305349893de4c97beb762
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: dce262359760e0a47956e267032da0e7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 446 KiB

@@ -0,0 +1,141 @@
fileFormatVersion: 2
guid: 3a01ce4fa99724e48af4ba00909fc8b5
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Win64
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,150 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.5.1
m_EditorClassIdentifier:
Title:
m_Untranslated: Complete the quiz
m_Paragraphs:
m_Items:
- m_Type: 6
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "You have completed all the work for this Mission of the
Pathway, where you have learned the essentials of getting started with
2D in Unity.\n\nThink back to all you accomplished in this Mission:\n\n\u2022
You set up the 2D player that the user can move around, without going outside
the walls.\n\u2022 You filled out the 2D room with pushable furniture,
collectibles, and a UI that tracks the player's progress.\n\u2022 You used
the <b>Sprite Editor</b> to configure a 2D animated cat or dog.\n\nNow
all that's left to do is complete a quiz to make sure you know your stuff.
\n\nWhen you pass the quiz, you\u2019ll get XP and a badge for completing
this portion of the Pathway, getting you one step closer to earning the
Unity Essentials Pathway badge. "
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> Complete the <a href=\"https://learn.unity.com/tutorial/66c3ae63edbc2a18fb172e6b?pathwayId=66c4af96edbc2a1604fdfba1&missionId=66c4ae60edbc2a1f9ecd8b03&utm_source=essentials-1.0.0&utm_medium=iet#66c3ae63edbc2a18fb172e6e\">quiz
for this Mission on Unity Learn.</a>\n\n<b>2.</b> After you complete the
quiz, come back to this tutorial and continue on to the next step. \n"
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6efb3e67403199a42b4580067149d9cb
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,143 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_5.5.2
m_EditorClassIdentifier:
Title:
m_Untranslated: Continue to the next Mission
m_Paragraphs:
m_Items:
- m_Type: 6
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 3a01ce4fa99724e48af4ba00909fc8b5, type: 3}
m_VideoUrl:
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 1
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: 'If you passed the quiz, then you have successfully completed
this Mission.
Congratulations! That is an amazing accomplishment. '
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: Select <b>Done</b> below, then go back to the Essentials
Pathway main menu where you can see all of the Missions, and proceed to
the next one!
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8f981685700a67d4e9cc9858501c685c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,64 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8f107dc6d4c984c45bdafd3bb15f98f0, type: 3}
m_Name: Tut_5.5
m_EditorClassIdentifier:
TutorialTitle:
m_Untranslated: Complete the quiz checkpoint
m_ProgressTrackingEnabled: 1
m_LessonId: 2a9c15e5-c264-4aa4-80ad-f341b7dfe8bc
m_Version: 1
m_ReturnToPreviousScenes: 0
m_SceneManagementBehavior: 1
m_Scenes: []
m_DefaultSceneCameraSettings:
m_CameraMode: 1
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0.7414055
m_Pivot: {x: 12, y: 8, z: -15}
m_Rotation: {x: -0.20906472, y: 0.2526841, z: -0.05601874, w: -0.9430295}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
m_WindowLayout: {fileID: 0}
m_Pages:
m_Items:
- {fileID: 11400000, guid: 6efb3e67403199a42b4580067149d9cb, type: 2}
- {fileID: 11400000, guid: 8f981685700a67d4e9cc9858501c685c, type: 2}
CompletionDialog: {fileID: 0}
Modified:
m_PersistentCalls:
m_Calls: []
Initiated:
m_PersistentCalls:
m_Calls: []
PageInitiated:
m_PersistentCalls:
m_Calls: []
GoingBack:
m_PersistentCalls:
m_Calls: []
Completed:
m_PersistentCalls:
m_Calls: []
Quit:
m_PersistentCalls:
m_Calls: []
m_Scene: {fileID: 0}
m_TutorialTitle:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 21b449469b6c9c645ae595ae2b86838b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,78 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 89305aa391d1c5141bbe1628d930a2c5, type: 3}
m_Name: Tutorials 5.0 2D-Essentials
m_EditorClassIdentifier:
Modified:
m_PersistentCalls:
m_Calls: []
ParentContainer: {fileID: 11400000, guid: 801cf8a0e199669469d6ab016c592df7, type: 2}
OrderInView: 4
BackgroundImage: {fileID: 2800000, guid: 14d28600a0ee14a58a50dba0797ab1f6, type: 3}
Title:
m_Untranslated: 5 | 2D Essentials
Subtitle:
m_Untranslated: Learn how developing for 2D differs from 3D as you create a 2D
version of the living room scene.
Description:
m_Untranslated:
ProjectLayout: {fileID: 102900000, guid: 337f070b8c61e93458a3035159475b94, type: 3}
Sections:
- OrderInView: 0
Heading:
m_Untranslated: 1 - Set up a 2D Room
Text:
m_Untranslated: Set up the 2D player character that the user can move around
an empty room with boundary walls.
Metadata:
Url:
Image: {fileID: 2800000, guid: 9dfb40a5e18e349ec9111a68e466aeca, type: 3}
Tutorial: {fileID: 11400000, guid: b2a89bdc812d54141a82f0ff9c4b003b, type: 2}
- OrderInView: 1
Heading:
m_Untranslated: 2 - Complete your 2D puzzle game
Text:
m_Untranslated: Fill out the 2D room with pushable furniture, collectibles,
and a UI that tracks the player's progress.
Metadata:
Url:
Image: {fileID: 2800000, guid: 03dd70ed3f0d646aa805926a18a23019, type: 3}
Tutorial: {fileID: 11400000, guid: 16a60e986af654407aad20da9164e87c, type: 2}
- OrderInView: 2
Heading:
m_Untranslated: 3 - Add an animated pet
Text:
m_Untranslated: Use the <b>Sprite Editor</b> window to animate a 2D cat or
dog, then add it to the room.
Metadata:
Url:
Image: {fileID: 2800000, guid: 8f4bb6d24fbd8fe49a08f040e13a632f, type: 3}
Tutorial: {fileID: 11400000, guid: f54b796756a22431e87c82a8db17ebca, type: 2}
- OrderInView: 3
Heading:
m_Untranslated: '4 - 2D Essentials: More things to try'
Text:
m_Untranslated: 'Further develop your project and skills with optional challenges
of varying difficulty. '
Metadata:
Url:
Image: {fileID: 2800000, guid: 810e5237937ef1446812c21b2f418fd7, type: 3}
Tutorial: {fileID: 11400000, guid: 9a98d58d3cba3b44ea25ee320ce2eefd, type: 2}
- OrderInView: 4
Heading:
m_Untranslated: 5 - Complete the checkpoint
Text:
m_Untranslated: Complete a quiz to get credit for completing the Mission.
Metadata:
Url:
Image: {fileID: 2800000, guid: e1797cada939dba44be74155a455e59c, type: 3}
Tutorial: {fileID: 11400000, guid: 21b449469b6c9c645ae595ae2b86838b, type: 2}

Some files were not shown because too many files have changed in this diff Show More