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m_Untranslated: "Try these optional activities to challenge yourself, build
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<b>Medium</b>, or <b>Expert</b> difficulty so that you know what to expect.
You can do one of them, all of them, or none of them \u2014 it\u2019s totally
up to you!\n\n\t\u2022 <b>Easy:</b> Add a humming sound coming from the
refrigerator.\n\t\u2022 <b>Medium:</b> Source your own background music.\n\t\u2022
<b>Expert:</b> Experiment with reverb zones.\n\nIf you\u2019re not interested
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m_Untranslated: "To fully round out the kitchen soundscape, you can add another
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the refrigerator. \n\nThis optional challenge is classified as Easy difficulty."
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<b>Loop,</b> reduce the <b>Volume,</b> and set the <b>Spatial Blend</b>
to <b>1</b> (full 3D).\n\n<b>Note:</b> If you want, experiment with different
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to see what feels most natural for the refrigerator humming sound."
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m_Untranslated: "You can personalize your project by adding your own background
music. The <a href=\"https://assetstore.unity.com/\">Unity Asset Store</a>
is the perfect place to find audio for your project. You can filter by
category (audio) and also by price. \n\n<b>Important</b>: If you don\u2019t
use the Asset Store, check the license to make sure you have the rights
to use any audio you download. This matters because we encourage you to
publish this project later! \n\nFor more information on licensing, see
<b><a href=\"https://learn.unity.com/tutorial/copyright-for-creators\">Copyright
for creators</a></b>. \n\nThis optional challenge is classified as Medium
difficulty."
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m_Untranslated: "<b>1.</b> Browse the <a href=\"https://assetstore.unity.com/\">Unity
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in and then select <b>Add to My Assets</b> for any assets you\u2019re interested
in. Then, use <a href=\"https://learn.unity.com/tutorial/project-setup-processes#6273ee10edbc2a0232556f19\">these
instructions</a> to learn how to import assets into your project.\n\n<b>2.</b>
If you want to look for other music online, search for music with CC0 or
CC-NC licenses. \n\nYou can check out the Audio Files at <a href=\"https://commons.wikimedia.org/wiki/Category:Audio_files\">Wikimedia
Commons</a> to start. \n\n<b>3.</b> After you\u2019ve added the files
to the <b>Audio</b> > <b>Music</b> folder in your <b>Assets</b> folder,
you can swap out the music currently set in the <b>Audio Source</b> component
of your <b>Background Music</b> GameObject."
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m_Untranslated: "A reverb zone in Unity is a spatial audio effect that simulates
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caverns to a soundproof padded room. \n\nAlthough it is not entirely necessary
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they work and experiment with different reverb zone presets.\n\nThis optional
challenge is classified as Expert difficulty. "
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m_Untranslated: "<b>1.</b> In the <b>Hierarchy</b> window, right-click and
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Zone. This will add an <b>Audio Reverb Zone</b> component to a new GameObject
in your scene.\n\n<b>2.</b> With the <b>Audio Reverb Zone</b> component
selected, use the <b>Move</b> tool to position the reverb zone at the center
of the kitchen.\n\n<b>3.</b> In the <b>Audio Reverb Zone</b> component
in the <b>Inspector</b> window, locate the <b>Reverb Preset</b> dropdown.
\n\n<b>4.</b> Enter Play mode and experiment with some of the presets
such as Concert Hall, Cave, Underwater, and others. \n\nNotice how all
the sliders beneath the preset change with every selection.\n\n<b>5.</b>
While you're playtesting, move in and out of the reverb zone to hear how
the audio changes with distance.\n\n<b>6.</b> Exit Play mode and apply
the preset you want. \n\nYou\u2019ll likely just want a simple <b>Room</b>
preset for the most natural sound. You can also select the <b>User</b>
preset to make custom edits to the reverb properties (such as decay time,
density, and diffusion), but these are pretty complex and beyond the scope
of this course."
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m_Untranslated: No matter if you chose to tackle a single challenge, complete
them all, or skip them, you're set for the next step.
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