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m_Untranslated: "<b>1.</b> In the <b>Hierarchy window</b>, select the <b>Boiling_Pot</b>
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Component</b> and enter \u201CAudio Source\u201D to add it to the selected
object.\n\n<b>3.</b> In the new <b>Audio Source</b> component, locate
the <b>Audio Resource</b> property. \n\nThis is where you specify the actual
sound file you want to play. Unity allows only one clip per <b>Audio Source</b>.\n\n<b>4.</b>
Use the <b>Object</b> picker (<b>\u2299</b>) for the <b>Audio Resource</b>
property to browse all available audio clips in your project, then select
the <b>Bubbling_Water</b> audio clip from the list provided.\n\n<b>5.</b>
To make the clip play on repeat, enable the <b>Loop</b> property in the
<b>Audio Source</b> component.\n\n<b>6.</b> Enter <b>Play</b> mode to
test the new audio. \n\nThe sound should play, but it will maintain the
same volume regardless of the camera's position relative to the source,
which sounds unnatural \u2014 you\u2019ll fix that next."
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m_Untranslated: "In real life, sounds change in volume in each ear based
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audio in a Unity scene is <b>2D Audio,</b> which means that it stays the
same regardless of the listener's position or orientation in the game world.
\n\n<b>3D Audio,</b> on the other hand, is <b>spatialized:</b> the sound
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<b>Audio Source</b>, mimicking how sound behaves in the real world.\n\nLet's
make the Boiling_Pot audio clip a 3D experience!"
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m_Untranslated: "<b>1.</b> In the <b>Boiling Pot</b> GameObject\u2019s <b>Audio
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the slider from <b>0</b> (fully 2D) to <b>1</b> (fully 3D). \n\n<b>2.</b>
Enter <b>Play</b> mode again to test your new 3D spatial audio effect.
Move closer and farther away, and be sure to experience the stereo effect
by rotating your view left and right relative to the boiling pot. \n\n<b>3.</b>
Exit <b>Play</b> mode."
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m_Untranslated: "In this step you'll add background music, which will set
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the ambiance of the scene, whether it's a calm classical piece, something
more upbeat, or even something a little spooky. \n\nThe boiling pot is
meant to mimic real-world 3D sound coming from the environment. Background
music, on the other hand, isn\u2019t produced by anything in the environment
and is purely used to enhance the overall atmosphere of the scene.\n\nLet's
set a mood in this scene with some background music."
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m_Untranslated: "<b>1.</b> In the <b>Hierarchy</b> window, right-click in
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will create a new GameObject that only has a <b>Transform</b> component
and an <b>Audio Source</b> component. \n\n<b>2.</b> Rename the GameObject
\u201CBackground Music\u201D for clarity.\n\n<b>3.</b> In the <b>Project</b>
window, browse the available music options in the <b>_Unity Essentials</b>
> <b>Audio</b> > <b>Music</b> folder. \n\nYou can preview the selected
music in the <b>Preview</b> panel at the bottom of the <b>Inspector</b>
window.\n\n<b>4.</b> In the <b>Background Music</b> GameObject\u2019s
<b>Audio Source</b> component, set the <b>Audio Resource</b> to your desired
music, then enable <b>Loop.</b>\n\n<b>5.</b> Adjust the <b>Audio Source\u2019s</b>
<b>Volume</b> property to a more subtle level, like <b>0.1 - 0.5,</b> to
ensure the background music doesn't overpower other sound in the scene.
\n\n<b>6.</b> Keep the <b>Spatial Blend</b> of this <b>Audio Source</b>
component as the default 2D so that the background music's presence is
consistent throughout the scene without positional changes.\n\n<b>7.</b>
Enter <b>Play</b> mode to test your background music and how it interacts
with the sound of the boiling pot. \n\nYou may want to change the volume
of the boiling pot or the music to get the balance just right.\n\n<b>Note:</b>
Remember to save your scene often with <b>Ctrl+S</b> (macOS: <b>Cmd+S</b>)."
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m_Untranslated: "To further enrich the soundscape of your kitchen scene,
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such as near a window or in an adjacent outdoor area, and using a custom
script to play bird chirping sounds at random intervals. \n\nThis randomness
mimics the natural behavior of birds, making the scene more immersive and
lifelike."
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<b>Audio Source</b> something descriptive, like \u201CBird_1\u201D.\n\n<b>3.</b>
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source, then make sure to set the <b>Spatial Blend</b> to <b>1.0</b> (full
3D).\n\n<b>4.</b> To avoid the bird sound playing immediately as the scene
loads, disable the <b>Play on Awake</b> property.\n\n<b>5.</b> Select
<b>Add Component,</b> then search for and add a component named \u201CPlay
Sound at Random Intervals\u201D. \n\nWe've provided this simple script
so that you can play an audio clip at random time intervals. If you want,
adjust the properties to change the minimum and maximum seconds.\n\n<b>6.</b>
Enter <b>Play</b> mode to hear the bird chirping at random intervals. \n\n<b>7.</b>
Duplicate this <b>Audio Source</b> for additional birds. Rename each <b>Audio
Source</b> accordingly (for example, \u201CBird_2\u201D, \u201CBird_3\u201D,
etc.), and position them at different points around the exterior of the
kitchen.\n\n<b>8.</b> For each new bird sound source, choose a different
bird chirping sound to vary the soundscape.\n\n<b>9.</b> Enter <b>Play</b>
mode to appreciate the level of immersion that is added to the scene with
this natural-sounding ambient audio.\n\n<b>10.</b> Save your scene."
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added plays a crucial role in bringing your scene to life.\n\nHere are
some of the things you learned how to do along the way:\n\n\u2022 Explain
the purpose of an Audio Source. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/AudioOverview.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Explain the purpose of an Audio Listener. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/AudioOverview.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Add a source of sound in the scene with an <b>Audio Source</b> component.
(<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/class-AudioSource.html?utm_source=learnTPOCi'>more</a>)\n\u2022
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Add background music to a 3D scene. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/class-AudioSource.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Layer different types of audio to create a rich soundscape. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/class-AudioSource.html?utm_source=learnTPOCi'>more</a>)\n"
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You can do one of them, all of them, or none of them \u2014 it\u2019s totally
up to you!\n\n\t\u2022 <b>Easy:</b> Add a humming sound coming from the
refrigerator.\n\t\u2022 <b>Medium:</b> Source your own background music.\n\t\u2022
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to <b>1</b> (full 3D).\n\n<b>Note:</b> If you want, experiment with different
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to use any audio you download. This matters because we encourage you to
publish this project later! \n\nFor more information on licensing, see
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for creators</a></b>. \n\nThis optional challenge is classified as Medium
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