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LupiNexMedia
2026-04-28 09:32:03 +02:00
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m_Untranslated: It can be tricky to get the camera perfectly aligned using
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m_Untranslated: "<b>1.</b> In the <b>Scene</b> view, use Flythrough mode
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Enter Play mode to test the new camera angle. \n\nIf necessary, tweak the
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m_Untranslated: "<b>1.</b> In the <b>Hierarchy</b> window, select the <b>Directional
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window, in the <b>Emission</b> section, experiment with <b>Color</b> and
<b>Intensity</b> to find the desired lighting effect for your scene\u200B\u200B.
\n\nIf you want more of a nighttime light, make the light more blue and
decrease intensity. But feel free to keep the sun at a bright, midday angle
if you want!"
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m_Untranslated: 'A <b>skybox</b> in Unity is a type of virtual backdrop that
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The skybox contributes
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m_Untranslated: "Congratulations on setting up the lighting, skybox, and
camera so that you could get a perfect view of the block tower action.\n\nHere
are some of the things you learned how to do along the way:\n\n\u2022 Position
the <b>Main Camera</b> in order to achieve the desired framing of the scene.
(<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/CamerasOverview.html?utm_source=learnTPOCi'>more</a>)\n\u2022
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Adjust the <b>Play mode tint</b> to make it obvious when Play mode is running.
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