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LupiNexMedia
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m_Untranslated: With so many towers in your scene, the ball may once again
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Enter Play mode and watch the blocks fly!
<b>Note:</b> Remember
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m_Untranslated: "Congratulations on creating a fun block tower experiment
for the kids\u2019 bedroom!\n\nHere are some of the things you learned
how to do along the way:\n\n\u2022 Reset the <b>Transform</b> component
to reposition an object at the origin. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/UsingComponents.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Scale objects with the <b>Scale</b> tool. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/class-Transform.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Explain how to use prefabs in a scene. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/Prefabs.html?utm_source=learnTPOCi'>more</a>)\n\u2022
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Switch the tool handle of a GameObject between <b>Center</b> position and
<b>Pivot</b> position. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/class-Transform.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Edit a prefab in prefab mode. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/Prefabs.html?utm_source=learnTPOCi'>more</a>)\n\u2022
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window. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/Hierarchy.html?utm_source=learnTPOCi'>more</a>)\n"
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select <b>3D Object</b> > <b>Cube.</b> \n\nThis technique gets you to the
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Rename the cube \u201CBlock\u201D.\n\n<b>3.</b> In the <b>Inspector</b>
window, select the <b>More</b> (<b>\u22EE</b>) menu in the upper-right
corner of the <b>Transform</b> component and select <b>Reset</b> to reset
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to the origin (0,0,0). \n\nThis should position the cube in the center
of the room, halfway sunk into the floor."
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m_Untranslated: "In this step, you\u2019ll reposition the block so that it\u2019s
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scale in the <b>Transform</b> component directly like you did with the
ball, you\u2019ll actually use the <b>Scale</b> tool in the <b>Scene</b>
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m_Untranslated: "<b>1.</b> In the <b>Hierarchy</b> window, select the <b>Block</b>
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above the floor where it will get hit by the ball. \n\n<b>3.</b> Select
the <b>Scale</b> tool and use the X, Y, and Z handles to scale it down
so it\u2019s a tall, skinny block that the ball can knock over. You can
confirm in the <b>Inspector</b> window, but it should be about <b>0.1,
0.25, 0.1</b> on the <b>X, Y,</b> and <b>Z</b> scale values. \n\n<b>Tip:</b>
For faster editing, flip between the <b>Move</b>, <b>Rotate</b>, and <b>Scale</b>
tools using the W, E, and R keyboard shortcuts in the <b>Scene</b> view.
\n\n<b>4.</b> Press <b>F</b> to frame the object in the <b>Scene</b> view
for a clearer look and make sure that it\u2019s sitting just above the
floor.\n\nRemember, you can always undo any unwanted edits with <b>Ctrl+Z</b>
(macOS: <b>Cmd+Z</b>).\n\n<b>5.</b> Enter <b>Play</b> mode to see the
ball unable to knock over the block, which is something you\u2019ll fix
in the next step\n\n<b>6.</b> Exit <b>Play</b> mode."
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