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LupiNexMedia
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m_Untranslated: "In this step, you'll add a ramp that the ball can bounce
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m_Untranslated: "<b>1.</b> In the <b>Project</b> window, navigate to <b>Prefabs</b>
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For precise positioning, select the <b>Ball</b> GameObject and press <b>F</b>
to frame it, then switch to the top view using the <b>Scene</b> view gizmo.
WIth the <b>Move</b> tool, adjust the ramp's position so it's directly
under the ball. \n\n<b>4.</b> With the <b>Rotate</b> tool, rotate the
ramp so that the ball will bounce and roll to the back right corner of
the room.\n\n<b>5.</b> Enter <b>Play</b> mode to test the interaction.
Notice the unexpected result where the ball passes through the ramp, then
exit Play mode.\n\nBefore moving on, try to guess why the ball did what
it did. Is there a type of component that could fix this?"
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m_Untranslated: "You'll now fix the ramp by adding a collider component,
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collisions and interactions within the environment. Without a collider,
an object has no physical boundaries and other objects can go right through
it \u2014 like a cloud.\n\nThe sphere primitive you added earlier for the
ball already came with a <b>Sphere</b> collider \u2014 that's what the
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m_Untranslated: "<b>1.</b> Select the ramp in your scene. \n\n<b>2.</b>
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\n\n<b>3.</b> In the <b>Mesh</b> collider component, enable the <b>Convex</b>
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collider added and set as <b>Convex</b>, enter Play mode to test the ball's
interaction with the ramp. \n\n<b>5.</b> Exit <b>Play</b> mode and save
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in an interesting way! \n\nHere are some of the things you learned how
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Describe the default characteristics of a primitive. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/GameObjects.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Make a new material in the <b>Project</b> window. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/materials-introduction.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Explain the attributes a material adds to a GameObject. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/StandardShaderContextAndContent.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Assign a material to a GameObject by dragging it from the <b>Project</b>
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Change the basic properties of a material. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/StandardShaderMaterialParameters.html?utm_source=learnTPOCi'>more</a>)\n\u2022
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Explain the attributes a Physics material adds to a GameObject. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/CollidersOverview.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Identify specific components in the <b>Inspector</b> window. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/UsingComponents.html?utm_source=learnTPOCi'>more</a>)\n"
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When you create the sphere, it may appear in a seemingly random location,
which is actually based on the object you last framed in the <b>Scene</b>
view. You might not even see the sphere after creating it. Don\u2019t worry
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on the Y-axis. \n\u2022 Z = -1 will position the ball 1 meter back from
the origin on the Z-axis.\n\n<b>Note:</b> You can tell which direction
is positive for each axis by looking at the <b>Scene</b> view gizmo. The
colored cones point toward the positive direction for each axis.\n"
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project\u2019s assets and apply it to the sphere."
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m_Untranslated: "<b>1.</b> In the <b>Project</b> window, navigate to <b>_Unity
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\u201CBall_Mat\u201D (short for \u201CBall Material\u201D). \n\nYou have
just created a new asset in the <b>Project</b> window, which means that
this material can be used in any scene in your entire project. You\u2019ve
added a new custom asset! You can see from the <b>Create</b> menu when
you right-clicked that you can make all kinds of assets, including scripts,
animations, fonts, and more. \n\n<b>4.</b> Drag the new <b>Ball_Mat</b>
material directly onto the <b>Ball</b> GameObject in the <b>Scene</b> view,
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a new color. \n\nObserve how your changes affect the ball's appearance.\n\n<b>3.</b>
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<b>Bounciness</b> property of this Physics Material to <b>1</b> for maximum
bounce effect. \n\n<b>3.</b> Drag and drop the Physics Material onto the
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view that you've successfully applied the new Physics Material until you
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that is required for every GameObject. \n\n<b>3.</b> Locate the <b>Mesh
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shape of your GameObject. A mesh is a wireframe 3D model. In the case of
the ball, the Mesh is set to a Sphere shape.\n\n<b>4.</b> Locate the <b>Mesh
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