1
0

initial commit

This commit is contained in:
LupiNexMedia
2026-04-28 09:32:03 +02:00
commit f84f5c592b
2173 changed files with 376140 additions and 0 deletions
@@ -0,0 +1,137 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_2.1.0
m_EditorClassIdentifier:
Title:
m_Untranslated: Mission overview
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: d98bac27e09e35f4cb921c5840d426c4, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/Talking%20Head%20Videos/M2_3D_Essentials/Essentials_Pathway_M2_3D_Essentials.webm
m_Video: {fileID: 32900000, guid: 48c688f2102b148489c454de0a65ecfc, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/Talking%20Head%20Videos/M2_3D_Essentials/Essentials_Pathway_M2_3D_Essentials.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 1
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "In this tutorial series, you'll explore Unity's capabilities
by designing a kid's bedroom scene with dynamic elements like a bouncing
ball and a tower of blocks. \n\nYou'll learn new skills in 3D navigation,
object customization, and using Unity's physics system. You\u2019ll also
create prefabs, adjust lighting, and capture your scene with a camera.
\n\nThis foundational knowledge is vital to creating any type of Unity
project."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c0022496486d34a0f926a211b37360d4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,117 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_2.1.1
m_EditorClassIdentifier:
Title:
m_Untranslated: Tutorial overview
m_Paragraphs:
m_Items:
- m_Type: 6
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 90784c989a9d0b3428eb389c2b469bcc, type: 3}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "In this first tutorial, you\u2019ll fill an empty room with
furniture, designing it the way you want."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8873db7517f4b214f8f326b63eaea226
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,179 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_2.1.2
m_EditorClassIdentifier:
Title:
m_Untranslated: Open the 3D Scene
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 134bbf6f05809433fb62ac50247553ca, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/2.1%20-%20Add%20furniture%20to%20the%20kids%20room/2.1.2%20-%20Open%20the%203D%20Scene%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: ce86df8f8e9b6496a81f163c0c7a0374, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/2.1%20-%20Add%20furniture%20to%20the%20kids%20room/2.1.2%20-%20Open%20the%203D%20Scene%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews:
- m_SelectorType: 1
m_ViewType:
m_TypeName:
m_FocusEditorWindow: 0
m_EditorWindowType:
m_TypeName: UnityEditor.ProjectBrowser, UnityEditor.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_AlternateEditorWindowTypes:
m_Items: []
m_MaskType: 0
m_MaskSizeModifier: 1
m_UnmaskedControls: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "To begin, you\u2019ll open the empty 3D scene where you'll
design a kid\u2019s room from scratch. To start, this scene will only contain
the ground and the sky \u2014 it\u2019ll be up to you to add everything
else."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "In the <b>Project</b> window, navigate to <b>_Unity Essentials</b>
> <b>Scenes</b> and double-click <b>2_KidsRoom_3D_Scene</b> to open it.
\n\nYou'll see a big empty white ground object in front of a blue sky in
the <b>Scene</b> view. \n\nDon\u2019t worry if your view of the scene doesn\u2019t
match the view in the example!"
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 1
m_FocusMode: 0
m_Orthographic: 0
m_Size: 5.315991
m_Pivot: {x: 10.166504, y: 11.605729, z: -30.293732}
m_Rotation: {x: 0.2064747, y: -0.1591686, z: 0.034062684, w: 0.96481776}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3f884c799f13b48d2a93d69d36cbc6ef
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,214 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_2.1.3
m_EditorClassIdentifier:
Title:
m_Untranslated: Drag the bedroom prefab into the scene
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: aebc8edad640a4cd0a428ad295678a1a, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/2.1%20-%20Add%20furniture%20to%20the%20kids%20room/2.1.3-add-bedroom-prefab%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: ce6efe6d42746485ab22d8d6809e17a8, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/2.1%20-%20Add%20furniture%20to%20the%20kids%20room/2.1.3-add-bedroom-prefab%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews:
- m_SelectorType: 1
m_ViewType:
m_TypeName:
m_FocusEditorWindow: 0
m_EditorWindowType:
m_TypeName: UnityEditor.ProjectBrowser, UnityEditor.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_AlternateEditorWindowTypes:
m_Items: []
m_MaskType: 0
m_MaskSizeModifier: 0
m_UnmaskedControls:
- m_SelectorMode: 4
m_SelectorMatchType: 1
m_GUIContent:
m_Text:
m_Image: {fileID: 0}
m_Tooltip:
m_TextWithWhitespace:
m_ControlName:
m_PropertyPath:
m_TargetType:
m_TypeName:
m_GUIStyleName:
m_ObjectReference:
m_SceneObjectReference:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 6536759105426295190, guid: 47ed842c8f0cd4fdabd9715f899f18f9,
type: 3}
m_FutureObjectReference: {fileID: 0}
m_VisualElementClassName:
m_VisualElementName:
m_VisualElementTypeName:
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "Now, you'll add the main structure of the bedroom using
a prefab. \n\n<b>Prefabs</b> are pre-fabricated assets that you can reuse
across your project. In this project we\u2019ve provided you with a whole
bunch of prefabs that are ready to use as you design this world, including
a prefab of the actual room with the walls, floor, and windows."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Project</b> window, go to <b>_Unity
Essentials</b> > <b>Prefabs</b> > <b>Rooms.</b> \n\n<b>2.</b> Click and
drag the <b>01_Bedroom</b> prefab onto the center of the ground in the
<b>Scene</b> view. \n\n<b>Important:</b> If you accidentally double-click
<b>01_Bedroom,</b> you'll see a close-up of the prefab in the <b>Scene</b>
view. Just click on the small back arrow at the top of the <b>Hierarchy</b>
window to return to the main scene.\n\n<b>3.</b> Once the bedroom is in
the scene, use your Frame, Orbit, Zoom skills to get a good view of the
empty room:\n \n\u2022 Select the <b>01_Bedroom</b> object in the Scene
view.\n\u2022 Use <b>F</b> to frame the bedroom. \n\u2022 Hold <b>Alt</b>
(macOS: <b>Option</b>), and <b>left-click</b> and drag with your mouse
to orbit around the room. \n\u2022 Zoom with the scroll wheel or trackpad
to get to a good distance."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fbb1b07673ef64d78b926d24e08fcbc5
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,169 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_2.1.4
m_EditorClassIdentifier:
Title:
m_Untranslated: ' Position the bedroom at the origin'
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: 8ef92880922b948a19f5d58de3f5f4cf, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/2.1%20-%20Add%20furniture%20to%20the%20kids%20room/2.1.4%20-%20Position%20Bedroom%20at%20Origin%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 5b69f4d6321874ec19173e92689ae1ad, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/2.1%20-%20Add%20furniture%20to%20the%20kids%20room/2.1.4%20-%20Position%20Bedroom%20at%20Origin%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "For consistency and ease of design, you'll position the
bedroom at the exact <b>origin</b> \u2014 or center \u2014 of the scene,
using the <b>Transform</b> component. \n\nEvery single object in your scene
has a <b>Transform</b> component, which allows you to control the object\u2019s
position, rotation, and scale.\n\nThe origin of a scene is position 0,
0, 0 on the X-, Y-, and Z-axes."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> In the <b>Hierarchy</b> window, select the <b>01_Bedroom</b>
GameObject. \n\n<b>2.</b> Go to the <b>Inspector</b> window and set the
<b>Position</b> values in the <b>Transform</b> component to <b>X = 0, Y
= 0,</b> and <b>Z = 0.</b>\n\n<b>Note:</b> Remember to save your scene
regularly with <b>Ctrl+S</b> (macOS: <b>Cmd+S</b>)."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c181536c2cad744b082a4c942f7b00c0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,171 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_2.1.5
m_EditorClassIdentifier:
Title:
m_Untranslated: Add a bed to the bedroom
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: f36a5c2f291f84039ac83574b99a1ab3, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/2.1%20-%20Add%20furniture%20to%20the%20kids%20room/2.1.5%20-%20Add%20a%20Bed%20to%20the%20Bedroom%20-%20VIDEO.webm
m_Video: {fileID: 32900000, guid: 46d1e543d881b47fe893b3dd046d0c15, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/2.1%20-%20Add%20furniture%20to%20the%20kids%20room/2.1.5%20-%20Add%20a%20Bed%20to%20the%20Bedroom%20-%20VIDEO.webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "Next, you'll add a bed against the left wall of the room.
The bed will be a central piece of furniture around which other items will
be arranged. \n\nThere are many bed prefabs to choose from, so you\u2019ll
want to browse the options using the <b>Preview</b> window at the bottom
of the <b>Inspector</b> window before you drag one into your scene."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> Navigate to <b>_Unity Essentials</b> > <b>Prefabs</b>
> <b>Bedroom</b> and select each of the beds to preview them at the bottom
of the <b>Inspector</b> window.\n\n<b>2.</b> Drag a bed prefab into your
scene, then use the <b>Move</b> and <b>Rotate</b> tools to position it
with its back against the left wall. \n\n<b>Important:</b> Don't double-click
the bed prefabs in the <b>Project</b> window \u2014 just single-click them
to preview them.\n\n<b>Tip:</b> You can always undo any unwanted edits
with <b>Ctrl+Z</b> (macOS: <b>Cmd+Z</b>)."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 659f127a46c7347f090ca6c07e441f86
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,170 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_2.1.6
m_EditorClassIdentifier:
Title:
m_Untranslated: Decorate with more furniture
m_Paragraphs:
m_Items:
- m_Type: 9
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 2800000, guid: ef0f6869a59204740aa8d3386382610c, type: 3}
m_VideoUrl: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/2.1%20-%20Add%20furniture%20to%20the%20kids%20room/2.1.6%20-%20Decorate%20with%20more%20furniture%20-%20VIDEO..webm
m_Video: {fileID: 32900000, guid: 6c9c648152891450ba866c39018d9d02, type: 3}
m_Media:
m_ContentType: 2
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url: https://storage.googleapis.com/learn-media-public/Essentials-Pathway/2.1%20-%20Add%20furniture%20to%20the%20kids%20room/2.1.6%20-%20Decorate%20with%20more%20furniture%20-%20VIDEO..webm
m_AutoStart: 0
m_Loop: 0
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: Personalize your bedroom by adding some more furniture. Use
your own design sense to arrange items like nightstands, dressers, and
chests.
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: "<b>1.</b> From <b>_Unity Essentials</b> > <b>Prefabs</b>
> <b>Bedroom</b>, drag furniture items into your scene, then move and rotate
them to your liking. \n\n<b>Tip:</b> Frame and orbit around newly placed
objects to make sure they\u2019re actually located where you think they
are.\n\n<b>2.</b> At a minimum, add a rug and one other piece of furniture.
A rocking horse and basketball net might also be fun, since this is a kid\u2019s
room after all. \n\n<b>Important:</b> Leave one corner of the room empty
so you have a place to put your block tower.\n\n<b>Note:</b> Remember
to save your scene regularly with <b>Ctrl+S</b> (macOS: <b>Cmd+S</b>)."
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_Media:
m_ContentType: 0
m_Image: {fileID: 0}
m_VideoClip: {fileID: 0}
m_Url:
m_AutoStart: 1
m_Loop: 1
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_FaqEntries: []
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0a02692c5a1c74d2dae6d9226fbf07f1
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,144 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3}
m_Name: Step_2.1.7
m_EditorClassIdentifier:
Title:
m_Untranslated: Review and proceed to the next tutorial
m_Paragraphs:
m_Items:
- m_Type: 6
Title:
m_Untranslated:
Text:
m_Untranslated:
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 0
Title:
m_Untranslated:
Text:
m_Untranslated: "Congratulations on completing the first steps on this room!
You've successfully opened a 3D scene, added and positioned a bedroom prefab,
and personalized the space with furniture. \n\nHere are some of the things
you learned how to do along the way:\n\n\u2022 Add an instance of a prefab
to a scene by dragging the prefab from the <b>Project</b> window. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/Prefabs.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Use the Transform component to position a GameObject. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/class-Transform.html?utm_source=learnTPOCi'>more</a>)\n"
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
- m_Type: 1
Title:
m_Untranslated: Instructions
Text:
m_Untranslated: Proceed to the next tutorial where you'll make a ball bounce
off a ramp toward the corner of the room.
m_CodeSample:
m_PostInstructionImage: {fileID: 0}
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_VideoUrl:
m_Video: {fileID: 0}
m_CriteriaCompletion: 0
m_Criteria:
m_Items: []
m_MaskingSettings:
m_MaskingEnabled: 0
m_UnmaskedViews: []
m_Summary:
m_Description:
m_InstructionBoxTitle:
m_InstructionText:
m_TutorialButtonText:
m_CameraSettings:
m_CameraMode: 0
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0
m_Pivot: {x: 0, y: 0, z: 0}
m_Rotation: {x: 0, y: 0, z: 0, w: 0}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
NextButton:
m_Untranslated: Next
DoneButton:
m_Untranslated: Done
m_CompletedSound: {fileID: 0}
m_AutoAdvance: 0
Showing:
m_PersistentCalls:
m_Calls: []
Shown:
m_PersistentCalls:
m_Calls: []
Staying:
m_PersistentCalls:
m_Calls: []
CriteriaValidated:
m_PersistentCalls:
m_Calls: []
MaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
NonMaskingSettingsChanged:
m_PersistentCalls:
m_Calls: []
m_OnBeforePageShown:
m_PersistentCalls:
m_Calls: []
m_OnAfterPageShown:
m_PersistentCalls:
m_Calls: []
m_OnTutorialPageStay:
m_PersistentCalls:
m_Calls: []
m_OnBeforeTutorialQuit:
m_PersistentCalls:
m_Calls: []
m_NextButton: Next
m_DoneButton: Done
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 985982892875a4c40a4862c180e5f5ba
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,70 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8f107dc6d4c984c45bdafd3bb15f98f0, type: 3}
m_Name: Tut_2.1
m_EditorClassIdentifier:
TutorialTitle:
m_Untranslated: "Add furniture to the kid\u2019s room"
m_ProgressTrackingEnabled: 1
m_LessonId: 0c89117f-daf8-44ba-b318-a04cc284923d
m_Version: 1
m_ReturnToPreviousScenes: 0
m_SceneManagementBehavior: 1
m_Scenes: []
m_DefaultSceneCameraSettings:
m_CameraMode: 1
m_FocusMode: 0
m_Orthographic: 0
m_Size: 0.7414055
m_Pivot: {x: 12, y: 8, z: -15}
m_Rotation: {x: -0.20906472, y: 0.2526841, z: -0.05601874, w: -0.9430295}
m_FrameObject:
m_SceneGuid:
m_GameObjectGuid:
m_SerializedComponentType:
m_TypeName:
m_ComponentIndex: 0
m_AssetObject: {fileID: 0}
m_Prefab: {fileID: 0}
m_Enabled: 0
m_WindowLayout: {fileID: 0}
m_Pages:
m_Items:
- {fileID: 11400000, guid: c0022496486d34a0f926a211b37360d4, type: 2}
- {fileID: 11400000, guid: 8873db7517f4b214f8f326b63eaea226, type: 2}
- {fileID: 11400000, guid: 3f884c799f13b48d2a93d69d36cbc6ef, type: 2}
- {fileID: 11400000, guid: fbb1b07673ef64d78b926d24e08fcbc5, type: 2}
- {fileID: 11400000, guid: c181536c2cad744b082a4c942f7b00c0, type: 2}
- {fileID: 11400000, guid: 659f127a46c7347f090ca6c07e441f86, type: 2}
- {fileID: 11400000, guid: 0a02692c5a1c74d2dae6d9226fbf07f1, type: 2}
- {fileID: 11400000, guid: 985982892875a4c40a4862c180e5f5ba, type: 2}
CompletionDialog: {fileID: 0}
Modified:
m_PersistentCalls:
m_Calls: []
Initiated:
m_PersistentCalls:
m_Calls: []
PageInitiated:
m_PersistentCalls:
m_Calls: []
GoingBack:
m_PersistentCalls:
m_Calls: []
Completed:
m_PersistentCalls:
m_Calls: []
Quit:
m_PersistentCalls:
m_Calls: []
m_Scene: {fileID: 0}
m_TutorialTitle:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3f44d25fa64184540bb2a5cfcc1ac092
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 74aa8a84228f7b246a9924af01479b91
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 267 KiB

@@ -0,0 +1,154 @@
fileFormatVersion: 2
guid: 3cd39a9fc57bc423da16466d25c5dc9b
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 MiB

@@ -0,0 +1,128 @@
fileFormatVersion: 2
guid: 90784c989a9d0b3428eb389c2b469bcc
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant: