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LupiNexMedia
2026-04-28 09:32:03 +02:00
commit f84f5c592b
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using UnityEngine;
using Unity.Tutorials.Core.Editor;
using UnityEditor;
namespace Unity.Tutorials
{
/// <summary>
/// Implement your Tutorial callbacks here.
/// </summary>
public class TutorialCallbacks : ScriptableObject
{
public GameObject TokenToSelect;
/// <summary>
/// Selects a GameObject in the scene, marking it as the active object for selection
/// </summary>
/// <param name="futureObjectReference"></param>
public void SelectSpawnedGameObject(FutureObjectReference futureObjectReference)
{
if (futureObjectReference.SceneObjectReference == null) { return; }
SelectGameObject(futureObjectReference.SceneObjectReference.ReferencedObjectAsGameObject);
}
public void SelectGameObject(GameObject gameObject)
{
if (!gameObject) { return; }
Selection.activeObject = gameObject;
}
public void SelectToken()
{
if (!TokenToSelect)
{
TokenToSelect = GameObject.FindGameObjectWithTag("TutorialRequirement");
if (!TokenToSelect)
{
Debug.LogErrorFormat("A TokenInstance with the tag '{0}' must be in the scene in order to make this tutorial work properly. Please add the tag {0} to one of your tokens in the scene", "TutorialRequirement");
return;
}
}
SelectGameObject(TokenToSelect);
}
public void SelectMoveTool()
{
Tools.current = Tool.Move;
}
public void SelectRotateTool()
{
Tools.current = Tool.Rotate;
}
public void StartTutorial(Tutorial tutorial)
{
TutorialWindowUtils.StartTutorial(tutorial);
}
}
}
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In the <b>Hierarchy</b> window, locate the <b>Boxes</b> GameObject, then
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\n\nGameObjects are typically organized in a hierarchical tree-like structure.
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sideways.\n\n<b>3.</b> As a challenge, use these navigation techniques
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You\u2019ll learn how to make your own materials later!"
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\n\nIt will be just out of reach, but you\u2019ll try to fix that in the
next step.\n\n<b>3.</b> When you\u2019re finished with Play mode, press
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how to do along the way:\n\n\u2022 Open a scene from the <b>Project</b>
window. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/scenes-working-with.html?utm_source=learnTPOCi'>more</a>)\n\u2022
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window and <b>Hierarchy</b> window. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/UsingTheEditor.html?utm_source=learnTPOCi'>more</a>)\n\u2022
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Look around the scene with the <b>Pan</b> tool. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/SceneViewNavigation.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Identify the windows that appear in the Unity Editor\u2019s default view.
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Start and stop Play mode (<b>Game</b> view). (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/GameView.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Save the scene. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/Saving.html?utm_source=learnTPOCi'>more</a>)\n"
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clearly in Isometric view because all of the 3D perspective is removed.
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objects appear the same size, regardless of how far they are from you.
You're looking at a 2D version of a 3D scene.\n\n<b>6.</b> Once you figure
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m_Untranslated: "<b>Framing</b> an object centers it in the <b>Scene</b>
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when you double-clicked them in the <b>Hierarchy</b> window.\n\nNow you're
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framing an object, you can then use the scroll wheel on a mouse (or two
fingers on a trackpad) to zoom in or out on that framed object. \n\nNow,
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inside the grill.\n\nIn the video demo above, the number appears as a red
square, but it will be a real number in your scene."
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m_Untranslated: "<b>1.</b> Select the <b>Move</b> tool in the <b>Scene</b>
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\n\nThe <b>Move</b> tool allows you to select objects directly in the <b>Scene</b>
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m_Untranslated: "<b>Orbiting</b> is an essential navigation technique that
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the third hidden number."
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m_Untranslated: "<b>1.</b> If you are still inside the grill, zoom out and
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with a slide.\n\n<b>2.</b> With the <b>Move</b> tool still selected, click
directly on the play structure in the <b>Scene</b> view to select it, then
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coordinates in the <b>Scene</b> view. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/class-Transform.html?utm_source=learnTPOCi'>more</a>)\n\u2022
Switch between <b>Global</b> coordinates and <b>Local</b> coordinates when
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Rotate an object around an axis with the <b>Rotate</b> tool. (<a href='https://docs.unity3d.com/6000.0/Documentation/Manual/class-Transform.html?utm_source=learnTPOCi'>more</a>)\n\u2022
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Move objects along one or two axes at a time with the <b>Move</b> tool.
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