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using UnityEngine;
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using TMPro;
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using System; // Required for Type handling
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public class UpdateCollectibleCount : MonoBehaviour
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{
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private TextMeshProUGUI collectibleText; // Reference to the TextMeshProUGUI component
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void Start()
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{
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collectibleText = GetComponent<TextMeshProUGUI>();
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if (collectibleText == null)
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{
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Debug.LogError("UpdateCollectibleCount script requires a TextMeshProUGUI component on the same GameObject.");
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return;
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}
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UpdateCollectibleDisplay(); // Initial update on start
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}
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void Update()
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{
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UpdateCollectibleDisplay();
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}
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private void UpdateCollectibleDisplay()
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{
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int totalCollectibles = 0;
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// Check and count objects of type Collectible
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Type collectibleType = Type.GetType("Collectible");
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if (collectibleType != null)
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{
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totalCollectibles += UnityEngine.Object.FindObjectsByType(collectibleType, FindObjectsSortMode.None).Length;
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}
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// Optionally, check and count objects of type Collectible2D as well if needed
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Type collectible2DType = Type.GetType("Collectible2D");
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if (collectible2DType != null)
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{
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totalCollectibles += UnityEngine.Object.FindObjectsByType(collectible2DType, FindObjectsSortMode.None).Length;
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}
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// Update the collectible count display
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collectibleText.text = $"Collectibles remaining: {totalCollectibles}";
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}
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}
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