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This commit is contained in:
LupiNexMedia
2026-04-28 09:32:03 +02:00
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using UnityEngine;
public class StarterSceneStar : MonoBehaviour
{
[Header("Effects")]
public GameObject particleEffectPrefab; // Assign particle system prefab in Inspector
[Header("Motion Settings")]
public float rotationSpeed = 100f; // Rotation speed in degrees per second
public float bobbingAmount = 0.5f; // Amplitude of bobbing motion
public float bobbingSpeed = 2f; // Speed of bobbing motion
private Vector3 startPosition;
private float timer;
void Start()
{
// Remember the original position of the GameObject
startPosition = transform.position;
}
void Update()
{
// Rotate the object around its up axis
transform.Rotate(Vector3.forward, rotationSpeed * Time.deltaTime);
// Create a bobbing motion up and down
timer += Time.deltaTime * bobbingSpeed;
float newY = startPosition.y + Mathf.Sin(timer) * bobbingAmount;
transform.position = new Vector3(transform.position.x, newY, transform.position.z);
}
void OnTriggerEnter(Collider other)
{
// Check if the colliding object has the "Player" tag
if (other.CompareTag("Player"))
{
// Instantiate the particle effect
if (particleEffectPrefab != null)
{
Instantiate(particleEffectPrefab, transform.position, Quaternion.identity);
}
// Destroy the star
Destroy(gameObject);
}
}
}