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using UnityEngine;
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using System.Collections;
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public class ActivateObjectAfterDelay : MonoBehaviour
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{
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// Time delay in seconds
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public float delay = 5.0f;
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// Use this for initialization
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void Start()
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{
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// Start the coroutine
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StartCoroutine(ActivationRoutine());
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}
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// Coroutine to activate child objects after a delay
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private IEnumerator ActivationRoutine()
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{
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// Wait for the specified delay
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yield return new WaitForSeconds(delay);
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// Activate all child objects
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foreach (Transform child in transform)
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{
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child.gameObject.SetActive(true);
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}
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}
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}
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