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using System.Collections.Specialized;
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using UnityEngine;
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// Controls player movement and rotation.
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public class PlayerController : MonoBehaviour
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{
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public float speed = 5.0f; // Set player's movement speed.
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public float rotationSpeed = 120.0f; // Set player's rotation speed.
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public float jumpForce = 5.0f;
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private Rigidbody rb; // Reference to player's Rigidbody.
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// Start is called before the first frame update
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private void Start()
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{
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rb = GetComponent<Rigidbody>(); // Access player's Rigidbody.
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetButtonDown("Jump"))
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{
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rb.AddForce(Vector3.up * jumpForce, ForceMode.VelocityChange);
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}
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}
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// Handle physics-based movement and rotation.
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private void FixedUpdate()
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{
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// Move player based on vertical input.
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float moveVertical = Input.GetAxis("Vertical");
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Vector3 movement = transform.forward * moveVertical * speed * Time.fixedDeltaTime;
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rb.MovePosition(rb.position + movement);
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// Rotate player based on horizontal input.
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float turn = Input.GetAxis("Horizontal") * rotationSpeed * Time.fixedDeltaTime;
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Quaternion turnRotation = Quaternion.Euler(0f, turn, 0f);
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rb.MoveRotation(rb.rotation * turnRotation);
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}
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}
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